What would be really cool : 3D print my uploaded models directly on Shapeways.
Or point me to some 3D scan tools to make stuff like this :
<a href="https://sketchfab.com/show/j4ArcCV4FeCmcwdan93blBfqOzi" rel="nofollow">https://sketchfab.com/show/j4ArcCV4FeCmcwdan93blBfqOzi</a>
The technology is great, but I'm a little confused about your business model. It was not clear at all from the front page who this was for (people who want to show off their models) and whether paying for "models" was paying for being able to upload them or download them.<p>Why are you not <i>selling</i> models? It's big business, and you have much better technology than the others in the space. As an actual customer of those websites, I would definitely prefer to buy from you if the TOS was reasonable.<p>Giving people a plugin to show off their 3D models on their website or a social site (as someone else says, like Soundcloud) just doesn't seem like that big a market. Selling models is a huge market and one waiting to be disrupted by an interface and simplicity like this.
Why would you limit how many models people can add to a free account? You're basically telling people not to share.<p>If I'm paying for a Pro account but hit 101 models, my only option is to shell out 14 times more money for a Business account? While only getting 10 times more storage? That's a pretty shitty deal.<p>Get rid of the storage limits completely. The Pro pricing is fine. The ability to store models that aren't public is worth 9€ (~$12) per month.<p>The Business pricing would be fine if you were offering extra value. You commented that you're working on a Shapeways tie-in. This would be great to allow free and Pro users a way of ordering models that they can access. Give Business users a storefront.
Edit: When trying to signup, your TOS page is 404ing
<a href="http://sketchfab.com/license" rel="nofollow">http://sketchfab.com/license</a><p>Terms page after login works
<a href="https://sketchfab.com/terms" rel="nofollow">https://sketchfab.com/terms</a>
Cool! Some suggestions:<p>1) For those poor ATI users on Ubuntu with Chrome, and probably others with driver issues, suggest that using FF instead of Chrome may help.<p>2) When in first-person mode and in full screen, why not use the Pointer Lock API to allow proper first-person controls?
This is very well implemented. Congrats! I think you guys can jack up the number of files for free users. This will help build up a nice repository of models.<p>How about incorporating some form of shape search tool - might help browse as the repository grows large?