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IOS6 html hardware acceleration changes and how to fix them

38 pointsby olsnover 12 years ago

5 comments

endianswapover 12 years ago
Can someone please explain what tradeoff is being made when Apple decides to hardware accelerate something in their browser? Is it that hardware accelerated elements are more fluid/responsive but require more battery consumption to perform?<p>I'm used to the PC world where battery/heat are hardly a problem and software rendering is usually a bad thing when hardware rendering is available.
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TazeTSchnitzelover 12 years ago
Having to hint hardware acceleration is bad. The browser shouldn't need to be told. :/
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LinaLauneBaerover 12 years ago
If they disabled the hardware acceleration because the GPU requires more battery I wonder if they have factored in that the rendering needs more time to complete =&#62; users will have to stay on the website longer =&#62; they have to keep their screen turned on longer which costs also a lot of power...
recursiveover 12 years ago
The conspiracy-minded might suspect that the real reason for this might have been to keep web view based apps inconvenient to develop, and poorly performing, to nudge developers towards native ObjC-based apps. Which are coincidentally harder to port to other platforms.
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pjmlpover 12 years ago
Easy solution, just implement the application in native code.<p>No need for workarounds and hints in an application whose main function is to display _documents_.
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