This post seems to focus on requests for games that are played on the Facebook website, but what about mobile apps? I am actually in the process of integrating requests into my Android app and other than a bug I ran into, I was actually pleasantly surprised by the way the request works. Since my app is only on Android, the notifications only appear on Android devices. If you invite people who are not using an Android device, they will never see the notification. If the user doesn't have the app installed, the notification will bring them to Google Play, otherwise, it will launch them into the app. This feels a lot less spammy overall and it at least feels as though it will be moderately effective. Anyone have any data on this?
I started blocking all requests from people who sent me game requests. I've then decided I don't need apps at all and disabled them in their entirety.<p>If you want me to use an app on FB, I'm not part of your target market. I just got fed up with the "Lets play jewelquest" spam.
This is false - there exists a class of apps where all they do is have a well tuned requests funnel (seriously, that's all the app is), and they are alive and well. See e.g. the MyCalendar franchise:<p><a href="http://appdata.com/apps/facebook/33699672217-birthdays" rel="nofollow">http://appdata.com/apps/facebook/33699672217-birthdays</a>
<a href="http://appdata.com/apps/facebook/202577393268-micalendario-cumplea-os" rel="nofollow">http://appdata.com/apps/facebook/202577393268-micalendario-c...</a>
I'm unclear on what their API would allow, but I think that there is a huge opportunity to present the important stuff on Facebook to users in a cleaner, more elegant way...we've seen so many attempts at cleaning up the inbox; I'd be interested to see someone focus on the News Feed.
100% bad UX, which I believe to be intentional. Un-disablable garbage that only benefits the spammer. In fact, the chief evolutionary contribution of Facebook to the world may only ever be new forms of spam.