It helps that the design of the new Dwellable is <i>very</i> similar to the popular magazine Dwell. I wonder how much of the gain is due to brand recognition of a different brand?<p>- Similar san-serif lowercase font<p>- Large-format images of modern homes<p>- Almost-identical name :-)<p>Of course, you should always be A/B testing, and congrats on the conversion increase.<p>[edit: formatting]
I'm not sure if it is the artwork or the message. The previous promo art had tagline "Vacation rentals and reviews" which targets a specific audience, while second artwork just says "Dwellable" which is more mysterious and so you might have more people download it to check it out. Maybe it helps to have a broader message to get more people to try it, but expect to have a higher % of those curious windoshoppers try it and then shelve it/uninstall it.
Note that the most important factor here is that they already were being featured on the front page. Making awesome promo art is a good idea, but if they weren't featured on the front page, this promo image wouldn't make a whole lot of difference.
This just shows how pictures communicate more efficiently than text. On a busy screen filled with apps, the words "Vacation reviews, photos and more" don't get read, they just get tuned out. But a picture of a beautiful vacation home grabs the eye. There's almost an automatic "I want that" response.
Without telling us the install rate, "doubled" is just lying with statistics. Did you go from 10 to 20 daily or from 10k to 20k? Play says that you have 10k+ installs total (not a lot), so it looks more like the former.<p>If your initial number is really low, minimal work can double it. If you are doing well, the same work may give you a small percentage improvement, or even nothing. It's called "law of diminishing returns."<p>What I learn from this post: you had lots of low-hanging fruit, and probably still do.
Really simple and effective example, thank you for sharing!<p>I wonder how much of it has to do with the objective "quality" of the design versus the effect on the audience's psychology of connecting "real life" (vacation rentals) to an app that lives in your phone.<p>I'd love to see further experimentation with:<p>1. Lower quality "real life" asset designs.<p>2. Higher quality abstract designs.