So , Linux version?<p>The main thing that concerns me is the graphics, popular MMOs seem to have always had pretty low system requirements.<p>Keeping an MMO running and compelling must have some pretty high costs so you either need a lot of players (which high reqs might exclude) or a high monthly fee.
I was at his presentation. It sure is shiny. The ships look really cool and I'm a big fan of the way they seem to control. I really hope this takes off. Wing Commander sits in a special place in my heart.
I can't help thinking of Richard Garriott's Tabula Rasa, which did not do well.<p><a href="http://en.wikipedia.org/wiki/Tabula_Rasa_%28video_game%29" rel="nofollow">http://en.wikipedia.org/wiki/Tabula_Rasa_%28video_game%29</a><p>For the youngsters: they're both alums of Origin Systems, storied PC game developer and home of Wing Commander and Ultima.
Wing Commander Privateer[1] was one of my favorites back in the day. A chance to do the same but in a MMO like environment would be awesome.<p>[1] <a href="http://en.wikipedia.org/wiki/Wing_Commander:_Privateer" rel="nofollow">http://en.wikipedia.org/wiki/Wing_Commander:_Privateer</a>
One does not simply build a sandbox. A sandbox evolves like an organism to those who inhabit it. It's taken EVE over 10 years to get to it's current level of polish. Good luck to him, but the article reads with too much overconfidence.
I can't say I agree with this at all:<p><i>Roberts writes on the game's newly launched website that he hopes this dynamic will create a tiered social structure where dedicated players can really distinguish themselves from casual players, and where different factions will be in conflict.</i><p>Anyone remember the titles you could earn in WoW PvP but could only be achieved by tiny percentages? Or Titans in Eve?<p>Stupid system, stupid idea, stupid to introduce it. Why reward tiny segments of active players for living unhealthily in your game?