This site has the same issue 98% of all websites with a big overlay at the top have - every time you scroll using the page down key, the page jumps too far and you miss one or more lines of text. I hope this gets fixed quickly.<p>Interestingly enough, it's better on the iPad, where the top scrolls normally with the rest of the page.<p>This idea of having stuff fixed on the page goes back to the late 1990s, when frames were popular and tasteless big corp CEOs went "oh hey great, with frames we can ensure that certain parts of our branding are always in the face of the customer. Bring it on!".<p>A few years down the line, we grew up, refined our taste and trusted that if a visitor sees the logo in the top left and then scrolls down, he still remembers the branding. It's sad, really, that this lesson was lost again in the past year.
Look at their review scoring policy[1], I'm a little underwhelmed. A score of 5:<p>>indicates a bland, underwhelming game that's functional but little else. These games might still possess quirks or aspects that appeal to certain players.<p>So what's the purpose of scores below 5? The description for a score of 5 is the lowest possible baseline for a game I might want to play. It seems like a full half of the scoring space is essentially purposeless when viewed from the perspective of recommending games to people who might want to buy them.<p>[1]<a href="http://www.polygon.com/pages/about-reviews" rel="nofollow">http://www.polygon.com/pages/about-reviews</a>
Oof, look at this Rails controller code from the video in their blog post: <a href="http://cl.ly/image/2j1O2q152r0c" rel="nofollow">http://cl.ly/image/2j1O2q152r0c</a><p>What a mess that code base must be.
They were off to a slightly bumpy start back in June: <a href="http://www.neogaf.com/forum/showthread.php?t=478786" rel="nofollow">http://www.neogaf.com/forum/showthread.php?t=478786</a>.