Idea suggestion:<p>Freely distribute a PDF that has unique border patterns so when people use/print it out and use that paper, and proceed to take a photo, the program can detect the borders and auto zoom in/out so you end up with a nicely fitted screen shot on the phone. Then users never worry about getting the heigh/width ratio right or bother with the cropping step. And you get to plaster your branding all over the desk of those that uses it :)
This concept is novel because it replaces the need to "design" the app in a separate piece of software (and learn yet another UI). Although I like Balsamiq sometimes sketching is quicker, and more convenient. I think ideally having both options would be good as sometimes the urge to sketch an idea arises, but normally I would use the software.<p>Also<p>Idea: They should sell app mockup paper/pads as a side business.
Well done, this is great.<p>So much more sense to use an existing layer on the tech stack (paper & pencil) rather than inventing yet another way of putting black lines on a white background.<p>Nothing to stop you sketching out your menus (and other repeating fragments) on smaller pieces of paper and collaging them together either.
Here's an off the wall idea that i'm not sure is even technically feasible, but:<p>How about a way to "OCR" the drawn interface in a way that the software is able to parse the elements out (buttons, toolbars, swatches, etc.) maybe using the iOS HIG and other contextual clues. The output would be a xib file, ready to iterate on.
My whole visit on this website I spent looking for the resulting prototype I could play with. If the product of your app is something interactive, why not show it off?
Woah, that is awesome! This is a pretty ingenious idea. Literally anyone who can sketch an idea, can prototype an app, and unlike other prototyping tools, there are no pre-built pieces to choose from, so the sky's the limit.
I know this is probably a stupid question, but what are you using for the videos on the site. I like they way they are just in their without controls or anything.
I love this idea very much - mainly because I had virtually the same idea maybe 5 years ago. I was frustrated with existing prototyping/design systems and getting bogged down in details and pixels instead of thinking about the 'big picture' and the workflow (which IMHO is far more important, especially at the early stage).<p>I had a manual process whereby I would draw all my prototype UIs in pencil on large sheets of paper, then use an A3 scanner to import them into a slideshow. The cumbersome part was creating hot-clickable areas to jump between screens. But it worked a treat, and enabled very fast turnaround of ideas.<p>I think workflow (or UX if you like) does not get enough attention in the early design phases, where people seem to like producing pixel-perfect mockups in Photoshop. The problem with this is that it takes you a very long way down a particular path, when you don't even know for sure if that is the correct way to go.<p>Photoshop mockups are time-consuming and expensive to make compared to rough sketching on paper. This app looks like a great solution in this space.
Didn't try it out (I'm an Android user), but nice idea. I forwarded it along to some old colleagues who are into Lean Startup, as this seems like a useful tool.<p>Unrelated to the app itself, but the website, the use of the word "feedbacks" seems pretty weird. (Are you a non-native English speaker?)<p><pre><code> Sharing & Feedbacks
Share your prototype with colleagues and friends. They
can try out and comment on your prototype on their
iPhone, iPad or in web browsers. You’d be surprised
how valuable their feedbacks are.
</code></pre>
I would recommend using the word "feedback" instead. e.g.:<p><pre><code> Sharing & Feedback
Share your prototype with colleagues and friends. They
can try out and comment on your prototype on their
iPhone, iPad or in web browsers. You’d be surprised
how valuable their feedback is.</code></pre>
Great App! Just tried it with UI Stencils and it really helps with testing of usability with an actual device.<p>Sadly there seems to be a bug with image alignment. Even if I get it right in cropping tool it looks like its shifting all images up and to the right by that looks like 10 to 15px. Other than that fantastic.
This reminds me of codiqa [1], a web app for creating skeleton mobile web apps. I use it all the time to mockup basic workflows like this.<p>disclaimer - I am a customer of codiqa.<p>[1] - <a href="http://codiqa.com" rel="nofollow">http://codiqa.com</a>
Idea suggestion 1: Shape detection.
Presumably this is already present given that it looks for the borders of the viewscreen. It would be really great if it could detect potential buttons in the app, and auto-select them to improve the speed of the workflow.<p>Idea Suggestion 2: Color coding.
Use a highlighter to color in buttons in some color. Your app would automatically recognize things of that color as buttons, and potentially erase the color in the "finished" prototypes.
Got<p><pre><code> name Unexcept error custom code
2
</code></pre>
when creating an account.<p>On a more general note - what a superb idea, completely ruined by a desire to wrangle it into a recurrent revenue model. This should be a standalone paid app with an <i>optional</i> paid service for team collaboration and online backups. But it <i>must</i> work out of the box with no b/s accounts and no Internet connection. Simply because it doesn't need either.
Usability suggestion:
Don't force me to create an account BEFORE I receive any value from your app. Creating an account is a pain. It's not clear why I need an account. It most definitely benefits you, even if you think it's better for me in the long run.<p>Hold the account-setup step until I've created my first project and want to do something with it. That's when I'll be able to easily understand why I need an account.
I have used Nokia's Flowella <a href="http://www.developer.nokia.com/Resources/Tools_and_downloads/Other/Flowella/" rel="nofollow">http://www.developer.nokia.com/Resources/Tools_and_downloads...</a><p>But, this is much more cooler as it is further simplifies the process. Is an Android version in the works?
Just stopped and deleted after the sign-in splash screen!<p>Why i need to create a account BEFORE i use it? I dont like to share my project! I dont need to push it to public!<p>Its a phishing app for idea grabbing?
Can't wait to try this out. I've done something similar for other UX designers by taking flat screenshots and overlaying an image map with clickable areas. Instant "high fidelity" prototype!
Okay, I'll admit that I sort of rolled my eyes at the top of the overview but by the end I was totally searching the app store for this app. What a novel and great idea.
One thing that keeps happening: when I take a picture and finish cropping the app severely cuts off the right size of the picture. Any chance for a fix?