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Defold - Win/Mac/Linux/Android/iOS game engine

63 pointsby undantagover 12 years ago

17 comments

teh_klevover 12 years ago
Would be nice to see some examples of completed games on the site, even if they're just YouTube walk throughs.
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socialist_coderover 12 years ago
For 2d games the feature set of this engine seems pretty solid. You get a particle engine, tile map editor, physics + easy to use collision shape editor, good font support, plus a nice IDE to visually setup your game. And, it's behavior/component based (like Unity), which is a great architecture for games.<p>But, what about accessing other iPhone functionality like the camera roll or in-app purchase? The docs don't seem to make any mention of it. Can you write native code plugins?
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dualogyover 12 years ago
No in-game screenshots? There should be 100s of them, with a JS carousel highlighting the 5 pretties ones... tsk, tsk.
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neyaover 12 years ago
It would be interesting to see someone compare this with the Unity Game engine. Also I think there should be atleast a handful of screenshots on their website, to give their prospective users an idea of what it looks like, before downloading.
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stripeover 12 years ago
The pitch itself is bad. What is your slogan? Tools like a pro or something for digital rebels? No screenshots of nothing? Not even a demo game? No disarming arguments why I should lock myself into your closed source middleware? Better: use Moai (open source, can fix bugs on your own, can add features, etc.) with Testflight (ios only I guess). I really do not know who the target audience is for this product. Too expensive (3 seats 150$/MO, lol) for newcomers (the video is surely targeted at those) but missing meat for 'real pros' - yo!
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mtgxover 12 years ago
Someone should make an OpenGL ES 3.0 engine that works on all of these platforms by default: Win/Mac/Linux/Android/iOS/WebGL (or Native Client, at least). I think it would be very popular in a year or two. I've been enjoying indie "mobile" games for PC's a lot more than AAA type games lately, because they are easy to get into and fun. They seem to focus more on game-play than "regular" PC game developers do.
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sicherover 12 years ago
I've been working with this engine for some time and it really shows that these game industry veterans know what they are doing. It's a delight to use!
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malkiaover 12 years ago
Make games like a Pro? What are these folks smoking?
chmuover 12 years ago
We are currently in a public beta phase. We are aware of that the web-site is really lacking a lot of information but we've been focusing on the product. Please post your questions here <a href="http://defold.userecho.com" rel="nofollow">http://defold.userecho.com</a> and we'll try to answer as quick as we can. It's also possible to post privately there.<p>Thanks!
hayksaakianover 12 years ago
No mention of multiplayer support is worrying.
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yjh0502over 12 years ago
It seems that it does not support Android target yet. I can't find Android support in its homepage &#38; editor.
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klrrover 12 years ago
Can someone give me more technical info instead of their propaganda video?
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huhtenbergover 12 years ago
Somewhat offtopic - the logo has a strong correlation with the Adidas mark. This may cause you a headache further down the road, perhaps sooner than you realize.
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bbayerover 12 years ago
What is the pros/cons against similar product like <a href="http://www.giderosmobile.com/" rel="nofollow">http://www.giderosmobile.com/</a>
cmwelshover 12 years ago
Is this actually legal on iOS? I thought the App Store banned Lua code from being retrieved and executed on demand over the Internet.
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gte910hover 12 years ago
Wonder if it supports git instead of their server if desired.
seivanover 12 years ago
"Zip files through email"? Really, people still do that?