Hi, the director / coder here. Crazy to see on hacker news. We had to have it on just Chrome because of the twin pains of time (never enough) and money (added code, more testing, etc). For most of the project there were only myself and one other coder doing the work.<p>If it isn't working for you or have questions, feel free to let me know...
2002 "This site is best viewed with Internet Explorer"<p>2012 "The film is optimised for viewing on Chrome."<p>Not interested in a browser-specific web experience.
Pretty disappointed by the top comments here.<p>IMO, this is a pretty cool "interactive film" (I'd call it a video game) that is extremely well done via Three.js (and therefore WebGL). Good job to the developers.<p>I will say that due to time, I didn't figure out what to do in each chapter. Instead, I clicked a few things and then moved onto the next chapter.
This is trippy and awesome :))<p>Here's hoping we see a lot more interactive experiences soon!<p>If anyone is inspired to try to build something of their own using Three.js, we're working on tools that will help. More here:
<a href="http://verold.com/blog/2012/11/6/threejs-needs-a-cms" rel="nofollow">http://verold.com/blog/2012/11/6/threejs-needs-a-cms</a>
Hi guys great job on the technical aspects!<p>I feel like the emotional and film aspects are still slightly a leap. I didn't really feel much for the fisherman or the seagull, I was just banging away on my spacebar.<p>The initial description got me interested, you are definitely trying to explore a new concept and for that I give you props!