Transferring via SD should be an optional optimization/convenience for folks with large collections. Otherwise, it should be as simple as activating+downloading your account on the new device, with the old device deactivating next time it connects.<p>Is Nintendo really worried folks are going to go around downloading onto devices and never connect them to the Internet again? If folks are willing to put up with workarounds like that, they'll probably also be willing to flat-out pirate things.<p>This moronic DRM implementation ignores that he could take money and put it towards a tiny cube PC running an emulator. Then he'd get better graphics and an overall better experience (play whatever he wants, however, wherever).<p>Nintendo had a great chance to create an enjoyable system that encourages people to freely spend and use their accounts all over the place. Instead they lock it down and annoy folks, which will most definitely cost them more in lost sales than the handful of people who'd download a game twice.
You should pirate all of your software you previously purchased. If you've already paid for it, there's no reason you shouldn't have access to it. Laws be damned, that's my opinion.
Nintendo's handling of purchased digital goods is a disaster. I just wish I had the will power to stop throwing money at them.<p>I'm hoping I don't have similar issues transferring my (relatively meager) Virtual Console library to the Wii U - though it seems I'll have this same problem if a new Nintendo comes out in the future.
Due diligence.<p>If you buy ANYTHING poisoned with DRM, expect dragons like this. There is nothing than can come from DRM other than eventually losing what you paid for through device death, key loss, service shutdown. It's not about will but when.
I'd post a reply there but there's really no point with the volume of comments already. Most likely he simply has a corrupt binary on one of his games. The "quick" way to resolve this is actually go through and launch all of the games and see if any fail. Delete the ones that fail and then try the transfer. I would bet 99% that that's the problem.
What is it about Japanese companies and their inability to create good online services. 3ds, ps3, psp, wiiU, etc.. so much potential.. xbox live is already a good example of how it's done. A simple copy of that would be 1000x better than what's there now.
If you are interested in Virtual Console games, instead check out different emulators:<p>NES: Nestopia, FCEUX
SNES: bSnes, Zsnes, Snes9x
Game Boy: VisualBoyAdvance
N64: 1964, NEMU64<p>Roms (file archives copied from cartridges) are easy to find. Some systems, you will need a bootrom, which is also easy to find.<p>Just post if you have questions how to set this up.