I find the colored tiles in the store very difficult to skim through. <a href="https://twitter.com/TDUupdaterHD/status/271344469108989952/photo/1" rel="nofollow">https://twitter.com/TDUupdaterHD/status/271344469108989952/p...</a><p>In other app stores, the white background lets you navigate quickly, as a simple list with icons.
I think Microsoft needs to be careful about playing a numbers game here - even while what you hear quoted all the time about these app stores is numbers, it's the quality and depth of those apps that matters to the end users. Android has a decent number of tablet optimized apps now, but <i>still</i> not one of the half dozen word processors is what I would call high quality, and nearly all of them are ugly. What will make the platform - and what I believe made iOS such a winner on tablets - is that the apps people experienced delighted them. They were beautiful, extremely high quality, well performing. Things you <i>wanted</i> to show to your friends, and you <i>wanted</i> to pay for. I get a feeling Microsoft is very focused on inflating the store numbers, getting the widest coverage of apps they can on there. But if they are doing that at the expense of quality - so that consumer's first experience of the apps they try do not delight them - that will actually be the downfall of it.
So many free apps. There must be some secret I'm missing. My free apps that I've tried just haven't made as much as paid.<p>Note: I haven't made any games with consumable IAP. Other app types with upgrades and ad removal.