I can understand not supporting iOS 4.x. Memory management got a whole lot less annoying with ARC (automatic reference counting) in iOS 5.x.<p>But there are a lot of people, myself included, who won't upgrade our devices to iOS 6 because we want a Maps product that works and, you know, has public transit directions. Until that changes I'm staying on iOS 5.<p>It's a shame. I'd buy this in a heartbeat. I love to support actual games (social "games" not being games by my definition), which seem to be becoming increasingly rare.
I'm such a geek for these old isometric games. If you are too, I'd recommend checking out Project Eternity (<a href="http://www.kickstarter.com/projects/obsidian/project-eternity" rel="nofollow">http://www.kickstarter.com/projects/obsidian/project-eternit...</a>) and Wasteland 2 (<a href="http://www.kickstarter.com/projects/inxile/wasteland-2" rel="nofollow">http://www.kickstarter.com/projects/inxile/wasteland-2</a>) on KickStarter.<p>Both were very successful in raising funds, so I'm hoping we see a renaissance of the genre and some new IP.
I wonder how much effort had to go into reworking the orginal codebase to make this performant. The Infinity Engine that was used for BG didn't use OpenGL acceleration until BG2 and IcewindDale. I bet this was a fun project to work on.<p>I doubt they are using the GemRB open source implementation [0] since it is GPLv2.<p>[0]: <a href="http://www.gemrb.org/wiki/doku.php?id=start" rel="nofollow">http://www.gemrb.org/wiki/doku.php?id=start</a>
Baldur's Gate is one of my favorite games of all time, and I'm generally behind the Enhanced Edition - I hope a new generation of gamers will be inspired by the world of BG, as I was 14 years ago.<p>Having said that, playing BG:EE on PC for the past week I've been disappointed by the lack of polish, and the number of bugs still present. GameBanshee - probably the most respected site about computer RPGs - published a pretty critical review (of the PC version):<p><a href="http://gamebanshee.com/reviews/110209-baldurs-gate-enhanced-edition-review.html" rel="nofollow">http://gamebanshee.com/reviews/110209-baldurs-gate-enhanced-...</a><p>I hope the iPad version benefited from an extra week of polish. An earlier build was rejected, implying the have done some bug-squishing:<p><a href="https://twitter.com/TrentOster/status/275743862507589632" rel="nofollow">https://twitter.com/TrentOster/status/275743862507589632</a>
Finally! There's one game I've been waiting for on the iPad for <i>ages</i>. The burning question: is it a literal port or did they speed up some of the awfully slow "go fetch a broomstick from the other side of the map at walking speed" quests that are so common at the beginning of the game?
I was going to get this on PC, but 20 bucks for a game a still have sitting on my shelf is a bit much.<p>OTOH i will jump on it when it comes to Android, not only a much more reasonable 10 dollars but i think the touchscreen experience might add value in its own right.
Hm, did I time it wrong or why did no one see my earlier submission? <a href="http://news.ycombinator.com/item?id=4887373" rel="nofollow">http://news.ycombinator.com/item?id=4887373</a>
In app purchases DO NOT work on iPad version. I paid 3 bucks and the new character is nowhere to be found with ZERO EXPLANATION as to what to do after they took my money.