Whilst I'm kinda disappointed that my game (Space Ham <a href="https://github.com/dafrancis/SpaceHam" rel="nofollow">https://github.com/dafrancis/SpaceHam</a>) was 104th on the list, on the other I shouldn't really. I didn't spend much time on the game at all and although I could have spent time making the theme coherent and making a solid and fun/engaging game I ended up submitting what I managed to build anyway since at least then I would have <i>something</i> to show.<p>I also took part in Fuck This Jam (<a href="http://bmo.fuckthisjam.com/" rel="nofollow">http://bmo.fuckthisjam.com/</a>) in November which could also explain my lack of effort. Since I did the mistake of "not using a game engine" or "not knowing how to do graphical game interfaces" my games tend to look rather crude and mspaintlike. I did learn a lot about canvas though in the last month so it wasn't all for nothing.<p>Github Gameoff and Fuck This Jam were the first time I've gone and participated in a jam on my own. I've learned a lot of things and I think I will be better prepared next time I decide to partake in another jam. Perhaps I'll take a few art lessons as well...
While this is an awesome list of 112+ games, I don't really have too much time to go through and play them all for awhile. Any specifically that I should check out or are worth giving a shot? Thanks, and thanks OP for making this awesome list! :)
you missed one <a href="http://bzgeb.github.com/game-off-2012" rel="nofollow">http://bzgeb.github.com/game-off-2012</a> from here <a href="https://github.com/bzgeb/game-off-2012" rel="nofollow">https://github.com/bzgeb/game-off-2012</a>
thanks I played the first one - echoes of silence, is cool, kinda slow when you need to move elements : P but it's cool, I'm going to play others at night.