Obligatory link to the Sequelitis Mega Man UX video:<p><a href="http://www.youtube.com/watch?v=8FpigqfcvlM&feature=player_embedded" rel="nofollow">http://www.youtube.com/watch?v=8FpigqfcvlM&feature=playe...</a><p>The article hit the nail on the head: the best walkthrough is the one that it nearly invisible to the end-user, yet still accomplishes its goal of progressively introducing a UI to them in a long-lasting way.
This is a response to Max Rudberg's post:<p><a href="https://news.ycombinator.com/item?id=4975416" rel="nofollow">https://news.ycombinator.com/item?id=4975416</a>