Not only a great idea but also free load testing for the playcanvas.com guys. Their appserver appears to have melted: the CTO's hands are currently a blur on his keyboard!
And suddenly the true purpose of WebGL became clear..<p>This is pretty awesome, would be better if it was in sync with the music though? It gets out after a bit.
Ah, I came to make a comment about needing 'in WebGL' adding to the title, and I see it is already there!<p>Little comment: If like me you try to click on anything in chrome, you will get a message about the page wanting to disable your mouse cursor. I thought that sounded dodgy, but agree. It just means let the app take control of the cursor, so you can use it for changing viewpoint.
Very nice! (Is there a way to rotate rather than just strafe-move?)<p>Now if there were a game that reproduced the scenes and people (including Psy) in the actual video -- and let you <i>blow them all to pieces</i>, stopping the music each time a scene is cleared -- that might get another billion plays!
Very creative and entertaining. I can't stop watching the middle monster.<p>Something I didn't realize at first was the ability to use the movement keys - seeing different angles is pretty cool. As another comment mentioned, the sync could definitely be tighter, but otherwise well done.
Last august there was this other WebGL animation with Doom 3 characters : <a href="http://alteredqualia.com/three/examples/webgl_animation_skinning_doom3.html" rel="nofollow">http://alteredqualia.com/three/examples/webgl_animation_skin...</a>
This is just great. Enjoyed it - posted it on fb and ready to watch it again - then the server is apparently overloading. Wonder what the traffic is like.