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Gamified Life: Habits Meets SNES

14 pointsby lefnireover 12 years ago

3 comments

bromagosaover 12 years ago
Maybe I missed the point, but isn't it too easy to cheat here? I could add 40 fake ToDos each day and mark them as done. No need for them to be fake actually... I could just add eat, breathe, walk, think, work, exist, etc.<p>I know the point of motivation boosters is that you won't cheat because you want to improve yourself, but there are users who will cheat and that'll make the level system bogus. The most motivated users who do their homework and never cheat will lose in front of the least motivated users who never do their homework and cheat.<p>Am I wrong?
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arscanover 12 years ago
Is there an underlying story / quest that your little guy progresses through as he gets stronger? I always thought that the story component is what helped make those old rpg's great. Obviously it would defeat the purpose if you spent too much time in the game vs. actually getting real life stuff done. But I think there can be a good balance where the "grinding" aspects of the rpg are replaced with productive life activities.<p>I think I would rather fund that development activity than an android front end.
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_b8r0over 12 years ago
Hasn't this already been done with Epic Win[1]?<p>Is anyone able to explain the differences between the two beyond cosmetics?<p>[1] - <a href="http://www.rexbox.co.uk/epicwin/" rel="nofollow">http://www.rexbox.co.uk/epicwin/</a>
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