This is cool. I have been building an app in RubyMotion and the REPL has been pretty useful.<p>That said, at least for me, the REPL is a bit overhyped. In most cases the stuff you will tweak with the REPL is UI stuff. But the thing is if you are using IB and designing your screens in Photoshop or Sketch, the UI should be pretty much in place before it hits the code.<p>As far as other use-cases beyond UI, if you are doing any other type of "testing" in the REPL, you probably should be writing unit tests :)
Builds on F-Script to give a Smalltalk-like syntax to iOS apps.<p>You can read a bit more about it here: <a href="http://www.shopify.com/technology/7183290-introducing-the-super-debugger-a-wireless-real-time-debugger-for-ios-apps#axzz2I9qFiFse" rel="nofollow">http://www.shopify.com/technology/7183290-introducing-the-su...</a>
Very interesting! I just started building a CLI for one of my apps to aid in debugging; this means I can scrap that dead-end work. Forked, will check it out.
Here's a possibly more comprehensive take on the same idea, illustrated by creating a badge:<p><a href="http://www.youtube.com/watch?v=7RkvUX_4Ros" rel="nofollow">http://www.youtube.com/watch?v=7RkvUX_4Ros</a><p>It demonstrates the creation of a graphical element in a live coding environment. The finished badge is then transferred to an iOS app and tweaked interactively.<p>One thing that isn't shown is that the code is simultaneously saved to a file within the Xcode project, so live tweaks and XCode project stay in sync.
superdbg is a more fitting name, anyone searching for a super database that's cloud-based, auto-scales, handles web-scale type load for their next generation social network might stumble upon superdb and be utterly disappointed.