HTML5 gaming is an interesting frontier but I am sceptical that we will see a resurgence of the sort of the casually played (and developed) amateur games that we saw during the hayday of newgrounds and similar sites.<p>In retrospect Macromedia made a stroke of genius with Flash in bundling design & animation tools, sound editors and a code editor into the same IDE.<p>All of this combined in an easy-to-pirate package along with the thousands of tutorials and code samples available online made game development almost shockingly easy.<p>Myself and a more artistic friend could literally sit in his bedroom and crank out a complete game over a weekend by taking turns at the computer and drinking heavily.
No thinking about "engines", writing asset import code , muddling through JS patterns/frameworks or being stumped by cross browser quirks.<p>Deployment and getting instant feedback was as simple as uploading the .swf to deviantart.com and spamming the link to all of our contacts via MSN messenger.<p>All of the .js game dev stuff by comparison looks like hard work.
Thanks for your interest in the course!!<p>Re: Jiggy2011 - All game dev is hard-work; JS is easier in some ways, harder in others. We've had good 2D IDE's for 20 years now to make 2D games; Making the runtime HTML5 isn't new (especially with the ability to export SWF to JS with easel.js)<p>Re: CodeCube5 - We'll be covering perf on rendering, input, sound and overall entity processing<p>Re: muyuu - NaCl is awesome! Html5 is awesome! Web game development is a win either way; NaCl is great for devs who have an existing codebase, HTML5 generally works for most others.
blog post by course instructor Colt McAnlis
<a href="http://mainroach.blogspot.in/2013/01/the-past-and-future-of-game-development.html" rel="nofollow">http://mainroach.blogspot.in/2013/01/the-past-and-future-of-...</a>
This looks like you need to have experience coding to take this class.<p>If you're a beginner or know a beginner who is interested in HTML 5 game development, you need to check out <a href="http://codehs.com" rel="nofollow">http://codehs.com</a><p>We teach you how to program from the ground up and get you as quickly as possible to creating awesome games in the browser.<p>The whole time, you get personal help from tutors who answer your questions and give you feedback on all of your programs.<p>You can make some really fun games really quickly. Here are some demos:<p><a href="http://codehs.com/demos" rel="nofollow">http://codehs.com/demos</a>
What is everyone's favorite HTML5 game engine? So far out of all that I've tried I like the Isogenic game engine: <a href="https://github.com/coolbloke1324/ige_prototype" rel="nofollow">https://github.com/coolbloke1324/ige_prototype</a>
Whoa, interesting ... I'm particularly curious as to what performance improvements he will go over.<p>I've been working on a little html5 game engine myself. It lets you use sprites in a retained mode like API, while still giving you an immediate mode interface to manage the game logic. It's still pretty early, need to do more work on some samples and documentation, but there are some docs there in the wiki :)<p><a href="https://github.com/joelmartinez/flatredball-js" rel="nofollow">https://github.com/joelmartinez/flatredball-js</a>
While HTML5 hasn't been employed heavily by the gaming industry, signs of it are showing up. Gas Powered Games' recently teased "Project Mercury", their next-gen cloud powered Modding Tool & Web platform – <a href="http://youtu.be/kuGdQqUhKD4" rel="nofollow">http://youtu.be/kuGdQqUhKD4</a><p>Such projects are possible only due to HTML5/WebGL, and the innovations on top of it. In a couple of years, we'd be seeing mainstream studios shipping AAA Games as Web-based applications.
I'd be really curious to know which libraries, frameworks, or engines they intend to employ. Just yesterday I started learning the melonJS canvas game engine and it's been a lot of fun so far!