Won't let me use Internet Explorer...even to simply view lesson plans, attachments, and discussions....even though the browser supports all of the required features.<p>That's a bummer, because this defeats the anywhere/anytime nature of Udacity's system if I can't log in an do a quick lesson during a free lunch hour.
Really wish phone makers would take HTML5 seriously. Right now their JS engines are too slow for practical use. It would be really nice to finally have a build-once, deploy everywhere system
I hope Udacity sets up a portfolio of games created by students of this course. It would help support the efficacy of courses like this, and provide the students with more potential hiring opportunities than a completion certificate alone.
Decided to try the first few lessons and got a fun error:<p>> Expected 30 to be greater than 32.25806451612903.<p>They need to clarify the erroneous function call. (I was calling setInterval with 30ms instead of 1000/30)
I had fun using it but got a server error when I got to the loading audio portion of the lesson. It said the answer was correct but to try again. Overall I like where they are going with this. I just started on the path of HTML5 game making a few months ago so hopefully this can fill in some holes I may have.
I've found HTML5/JS games an interesting experience. I'm currently writing an online Pictionary-type game, like Draw My Thing, with HTML5, JS, and PHP. It's been pretty smooth.
I'm amazed to see people still doing browser detection (hint: other browsers actually do have the features you need, you just didn't think to put them in your list), and worse yet still outright blocking you when they mistakenly think your browser won't work. "We haven't tested your browser, continue at your own risk" is fine, "we won't let you look at this because we don't know your browser exists" isn't.