My impressions:<p>1. Canvas isn't centered, loading font is boring.<p>2. Traditional sign-up? Meh. It also seems it makes you a new account if you misspell your old username. At least ask for confirmation first.<p>3. Badly-aligned Times New Roman? Really?<p>4. Graphics look decent.<p>5. I didn't identify with the bag of gold as inventory. Maybe that's just me.<p>6. Drop-down is sort of annoying. Take a look at Amazon's magic drop-down [1].<p>7. Tutorials that actually let you do things are good. Especially the fact that you can talk to the tutorial guys as many times as you need. Reminds me a bit of Runescape's tutorial... but then I never got through that.<p>8. No walking animation? Hum.<p>9. Clicking on the Makeover Guy caused me to click on the square behind him. I had to click his square to talk to him. I don't think there's really a completely unambiguous way to do it, though; good that it's settled here instead of later.<p>10. Makeover should be left/right arrows around a characteristic.<p>11. Pixel-art does not work when I can't see the pixels. I can't make out my guy's face.<p>12. Cool map so far — pretty cohesive, in fact — but the tile-disappearing and reappearing is somewhat jolting.<p>13. How are all these people standing on water? Why can't I do that?<p>14. I can't read the numbers on the fish merchant's tiles. Use white-on-black text, and make it a tad larger.<p>15. How do I <i>attempt</i> to cook? What exactly happened in the event of failure? I dropped my frying pan into the fire or something?<p>16. Level up in cooking, woo! Make this feel like more of an achievement, with animation and a flashing up arrow and whatnot, and it should help to hook players.<p>17. Don't these rats have any sort of movement AI? Rats don't just sit there. Hitting rats might as well be hitting statues.<p>18. Why can't I hit this other guy? I want to hit him.<p>19. “Entire mining guide can be found on forums?” NO! ABSOLUTELY NOT! This breaks you out of the immersive experience. Provide it if you must, but not in the tutorial message box.<p>20. Random CAPTCHA? Oh lawd what is this I don't have all day to spend staring at my guy hitting a rock. Especially if I don't hear a notification sound.<p>21. I currently have -1 penalty points... what? What does this even mean? Is this XP? Should I be thankful that I'm not being penalized? I can't imagine a player being thankful for that.<p>22. What's a mould?<p>23. Why is this furnace using <i>all</i> of my clay? I only ever selected one! Cooking did this too — I looked away for a moment and all my fish were cooked. That must be the most dangerous way to cook.<p>At this point I'm kinda bored. What am I supposed to be doing in the game? If there's a goal — killing the lich lord, saving the princess, it doesn't really matter — I can see all my tutorialing as a ramp up to that. I'll actually be excited that I'm leveling up because then I can do something with those levels. Without it I don't actually know that I'll get to do anything. Perhaps that's just me being impatient; there are, after all, plenty of other players.<p>Overall though it looks like you have a fairly engaging and functional game. The amount of effort that went into making this must have been unreasonably large. I think that with polish and a bit more engagement you could have a game that people actually play regularly. But if you do: what makes your game better than any other game? Are there cooler battle systems? In-depth alchemy? An artificially-simulated NPC economy? Government? There has to be at least one major thing that no one else has.<p>[1]: <a href="http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown" rel="nofollow">http://bjk5.com/post/44698559168/breaking-down-amazons-mega-...</a>