I think this is the first time I've been genuinely impressed with a Chrome Experiment.<p>They've recreated Super Monkey Ball entirely inside the browser, with the option of using a device as a controller. Certainly an interesting concept for multiplayer gaming, imagine Chrome running on a Smart TV(Chrome OS TV?) and a couple of friends can hook up their mobiles as controllers, and play some casual party style games like Monkey Ball or Mario Party.
The reason this is so impressive is that it brings together three technologies that people aren't used to even seeing <i>one</i> good implementation of yet:<p><pre><code> * HTML5 accelerometer support
* Sync between mobile/desktop using websockets
* Web page slicing based (by the look of it) on DOM and image processing
</code></pre>
…and of course this is in a nice responsive WebGL-rendered package, which people <i>are</i> getting more used to thanks to the <a href="http://www.chromeexperiments.com/" rel="nofollow">http://www.chromeexperiments.com/</a> project.
What is it?<p>For me only a loading screen is shown.<p>Update: Found a video <a href="http://www.youtube.com/watch?v=7AvTl9aU5D8" rel="nofollow">http://www.youtube.com/watch?v=7AvTl9aU5D8</a>
Playing <a href="http://theverge.com" rel="nofollow">http://theverge.com</a> with my Android phone - the final path just before the end of the level reads "Why Andy Rubin and Android called it quits".
The first thing that showed up when I visited this page (in Chrome, no less):<p>"This page is in Spanish; would you like to translate it?"<p>Other than that, it seems to be just stuck on the loading screen.
I would love to see some apps better integrated - basic stuff like calendar and todo (BTW check out <a href="http://drive.google.com/keep" rel="nofollow">http://drive.google.com/keep</a> - it's a rival to Evernote)<p>That was solved and properly done tens of years ago on the palm. Why can't I have something at least as good right into the browser, synced with my google account??<p>(Edit: not the wrong place since you already do your mail with a browser... and keep your contacts... and your todos... just remove the middleman, the website, and put everything in the browser. My guess is end users might love that)
How do they get other web pages, given cross-domain constraints? Are they downloading the page on the server into a headless browser like Phantom JS, and then delivering the result to your browser to be manipulated using WebGL and Javascript?<p>I get that there are capabilities like drawWindow() to turn parts of the dom into raster images programmatically, but how doe they suck the web page into your browser in the first place, given cross domain constraints???
Literally just read <a href="http://www.fastcolabs.com/3007250/open-company/boxs-65-year-old-android-engineer-gives-your-startup-some-unsentimental-advice#" rel="nofollow">http://www.fastcolabs.com/3007250/open-company/boxs-65-year-...</a> from HN and saw mention of "Maze Wars" for the first time ever...Then an hour later, a Chrome Project with mobile controller pops up. I love the future.
Does anyone know if the websocket connection goes through the internet, or if there's anyway it can shortloop to using LAN if both devices are on the same network?<p>I got disconnected twice within 1 minute, so I'm guessing the former... That, and I suppose unless you literally give it the internal IP of a device, it can't really make any assumptions (i.e. it's meant to work over internet too).
The connect doesn't work for me. I tried using the TabSync method and by typing the code manually. It just keep saying "please enter the 6-digit code".<p>Does this try to do a direct connection? In my network, that probably wouldn't work because of our firewall. Or it might if the port it listens on is high enough.
For me, the Screen just flickers when I'm ingame and I get a huge headache :(<p>It does pick up on the smartphone movement on the minimap, but the ball wont move…
I can jump tho.<p>Any ideas?
(OSX 10.6.8, Chrome Version 25.0.1364.172 // iPhone 4 10.6.2, Chrome Version 25.0.1364.124)
This is the most impressive "experiment" I have seen come out of Google in a long time. Hopefully others will start to take advantage of these new technologies and we will start seeing more things like this. +1 to Google. Pun intended.
Okay so before I even got to the actual experiment I was impressed that the music on the page only plays while you are currently viewing the page, so if you are on another tab the music stops! I want to know how to just do that!
The basic control mechanism was also detailed at Google I/O 2012 in this session: <a href="http://www.youtube.com/watch?v=5lMcNPDR6uw" rel="nofollow">http://www.youtube.com/watch?v=5lMcNPDR6uw</a>