Seriuosly interested, why is Node.js better suited as a gameserver than say C or Java ?<p>What exactly are you doing on the serverside? Is it an authorative setup or are you just passing position messages around (in which cases huge amounts of players wouldnt be suprising) ?<p>Did you reverse engineer minecrafts multiplayer protocol or is this an alternate implementation?<p><i>EDIT</i> just looked it up and it seems like the minecraft network protocol is public, so no reverse engineering needed. It also looks like its not an authorative setup which could cause cheating problems in PvP enviroments down the line
Cool, a distributed minecraft server. But where's the source, or something more technically meaty? "I made a distributed X and here's some screenshots" isn't <i>that</i> interesting alone.
Interesting that you guys are applying to YC 13. Note that YCombinator already have invested in a very similar company: Minefold[1].<p>TC had some info on that too[2].<p>[1] <a href="https://minefold.com/" rel="nofollow">https://minefold.com/</a><p>[2] <a href="http://techcrunch.com/2012/03/12/minefold-launch/" rel="nofollow">http://techcrunch.com/2012/03/12/minefold-launch/</a>
This might have come up on HN when it was released, but here it is anyway.<p>A minecraft server written in php.<p>edit: updated repo
<a href="https://github.com/shoghicp/PocketMine-MP" rel="nofollow">https://github.com/shoghicp/PocketMine-MP</a>
Do you have any sort of permission or support from Mojang? It might not be a good idea to invest a substantial amount of time in "A Minecraft MMO" without this...
How can it be on the front page of HN without any players in it? Or is that a bug as well? I'm flying around in a near-pristine and empty world.<p>[edit] I dug a hole, fell through, respawned, fell through my own hole. I'm sorry. I'm afraid everyone will fall through it now.
A Minecraft MMO? Would Mojang allow you to do that? Would Redstone still be categorized within the scope of a mod at that point?<p>Either way, I logged on for a bit, and there was no lag whatsoever with a ton of players online. Fascinating stuff.
Mojang is already working on a Minecraft MMO [1] - how would this be different?<p>[1] <a href="http://help.mojang.com/customer/portal/articles/1018151-minecraft-realms" rel="nofollow">http://help.mojang.com/customer/portal/articles/1018151-mine...</a>
Please tell me you are going to opensource / release this, this would be so awesome for some Minecraft Related projects i'm doing ( Gigantic PVP & RPG Servers ) I just can't go >600 Players w/o lag on a decent E3 Series.
I've seen lots of work on alternate Minecraft servers; has anyone worked on an open Minecraft client (obviously not named "Minecraft" for trademark reasons, but compatible with the network protocol)?
is there a mailing list or something that I can join, besides the mlist for their far-from-now MMO release so that I can keep up on development?<p>Even more internets for open sourced on github perhaps?