Also video-reviewed at Indie Impressions. <a href="http://indie-impressions.com/?p=1893" rel="nofollow">http://indie-impressions.com/?p=1893</a><p>I hope there is a bright future for games and other multimedia in Common Lisp---Some folks maintain a lisp games wiki at <a href="http://lispgames.org" rel="nofollow">http://lispgames.org</a> . And it isn't just CL, there are exciting things going on in Schemeland like Fluxus Scheme and Schemebricks.
Special relevance to Lisp: this game involves procedurally-generated puzzles so that you never play the same level twice. I doubt I would have been able to pull this off the way I did, without a dialect of Lisp to use in generating non-trivial (yet always-solvable) puzzles for the player.