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Jedi Knight 2 And 3 Source Code Released

68 pointsby SkippyZAabout 12 years ago

6 comments

prg318about 12 years ago
There is some interesting code in this release:<p><pre><code> void FuckingWellSetTheDocumentNameAndDontBloodyIgnoreMeYouCunt(LPCSTR psDocName) { if (gpLastOpenedModViewDoc) { // make absolutely fucking sure this bastard does as it's told... // gpLastOpenedModViewDoc-&#62;SetPathName(psDocName,false); gpLastOpenedModViewDoc-&#62;SetTitle (psDocName); } } </code></pre> My heart goes out to whatever programmer had to meet that deadline. There are a lot more gems in the source tree if you just run:<p><pre><code> egrep -R -i "fuck" *</code></pre>
philboabout 12 years ago
Preferring sourceforge over github seems like an unusual choice, I didn't realise anyone still used it. It's a git repo too, I wonder why they did that?
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Finsterabout 12 years ago
Jedi Knight 2 and 3? No.<p>The two games are:<p>Dark Forces 3: Jedi Knight 2: Jedi Outcast<p>Dark Forces 4: Jedi Knight 3: Jedi Outcast 2: Jedi Academy<p>Get it right, people.
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bdcravensabout 12 years ago
I know this is terribly pedantic, but seeing the name of the blog like that in the HN title rubs me the wrong way.
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tomrodabout 12 years ago
How would someone go about compiling this? (More looking for resource/tutorial, running Ubuntu).
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roskilliabout 12 years ago
Searching 1897 files for "goto " ... 603 matches across 121 files<p><i>cocks gun, blows brains out</i><p>(Yes I know the evil goto supposedly has its time and place, blah blah blah)
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