1. > <i>During workshops we don’t have time to learn people how to use software</i><p>"teach"<p>2. The inventor of the PalmPilot used a prototype made of cardboard for months, to see if it was usable. He would bring it to meetings and "use" it to take notes like it was the real thing! Here's a pic of one of those prototypes in the Computer Museum in Palo Alto<p><a href="http://bambax.smugmug.com/Other/2012-10Californie/27080082_gbQz7C#!i=2272103432&k=v2tqR5s&lb=1&s=A" rel="nofollow">http://bambax.smugmug.com/Other/2012-10Californie/27080082_g...</a>
On being a maker: Most non-designer/non-technical business types I know can pretty competently use tools like Keynote or Basalmiq Mockups to slap screens and ideas together. I'm not sure that hand drawing sketches out would be any faster for them. And then if you're paying for UI stencils to draw...what's the point? Maybe it's nice to take a break from looking at a computer screen?<p>If learning Keynote or a tool like Basalmiq is too much of a learning curve, I'm not sure someone should even be working in the world of app design? I know non-technical people that downloaded some Keynote templates and were slapping together ideas in less than an hour after reading some quick tutorials.<p>Also, as far as mobile prototyping goes, I'm a strong believer of higher-fidelity mockups since screen real estate is such a premium.
At a glance, this is a very creative way to fuse the best of digital prototyping with the spontaneity of hand drawn prototyping.<p>However I believe that digital linking and editing stages would be easier if it were on a browser than an iphone.
POP is great and I use it not only for hand-drawn sketches but also for wireframes and comps too. Especially for an iPhone app with clever uses of comps and transitions you can pretty much demo what the final app is going to look like before writing any code.
I personally prefer Prototyper by Appgyver (<a href="http://www.appgyver.com/prototyper" rel="nofollow">http://www.appgyver.com/prototyper</a>), editing your mockups from your computer with a mouse and keyboard.
Hi, a great addition to the HN. I'm currently attending the SW, and since we are a little down on the developer side of things, I would love to check out what you shared above.