I recently gave a talk about programmatic art at Heroku's conference.<p><a href="https://vimeo.com/groups/waza2013/videos/61113159" rel="nofollow">https://vimeo.com/groups/waza2013/videos/61113159</a><p>My lecture notes may be of interested to you also:<p><a href="http://www.runemadsen.com/printing-code" rel="nofollow">http://www.runemadsen.com/printing-code</a><p>For example:<p><a href="http://www.runemadsen.com/printing-code/lecture-form" rel="nofollow">http://www.runemadsen.com/printing-code/lecture-form</a>
I guess demoscene deserves a mention here. They kinda take the generative/programmatic art thing to the extreme, and do everything in real-time. Of course most productions these days are in 3D which makes them quite distinct from these geometric 2D ones, but there are still some similarities. Seeing a nice high-end 2D demo these days could be interesting.
There is a programming language for making really cool art called "Context Free":<p>"Context Free is a program that generates images from written instructions called a grammar. The program follows the instructions in a few seconds to create images that can contain millions of shapes."<p>The language is impressive in how complicated the resulting images can be from a few simple rules. Here is a link to one popular image in their gallery along with source code:<p><a href="http://www.contextfreeart.org/gallery/view.php?id=1162" rel="nofollow">http://www.contextfreeart.org/gallery/view.php?id=1162</a>
If anyone is looking for a gentle introduction into this sort of thing, Jeremy Ashkenas (of Underscore/Backbone hame) wrote a wonderful Ruby wrapper for Processing [0]. The syntax is remarkably simple (and Ruby!). Here's an example of the Mandelbrot set [1]<p>[0]: <a href="https://github.com/jashkenas/ruby-processing" rel="nofollow">https://github.com/jashkenas/ruby-processing</a><p>[1]: <a href="https://gist.github.com/prezjordan/4391313" rel="nofollow">https://gist.github.com/prezjordan/4391313</a>
Pretty cool. Looks similar to what I did before creating <a href="http://GeoKone.NET" rel="nofollow">http://GeoKone.NET</a>. I was doodling with triangles, circles, lines and trying to figure out what numbers would represent if they were geometry.<p>This led to me developing GeoKone.NET, an interactive Sacred Geometry Generator. Check it out if you want to Create Some Recursive Geometry, it's pretty flexible in the things you can do with it :)<p><a href="http://GeoKone.NET" rel="nofollow">http://GeoKone.NET</a><p>Some examples of what people are doing with this tool:<p><a href="http://indigineous.tumblr.com" rel="nofollow">http://indigineous.tumblr.com</a>
<a href="http://lgo900.wordpress.com" rel="nofollow">http://lgo900.wordpress.com</a><p>Check it out if you are interested in playing around with recursive geometry! :)
A few years ago I wrote WebGobbler (Gallery here: <a href="http://sebsauvage.net/webgobbler/" rel="nofollow">http://sebsauvage.net/webgobbler/</a>).
(My program would deserve an update.)<p>At the bottom of the page, I also listed a few more generative art projects.
Very nice. Four years ago I was creating physical generative paintings: GA's that would produce physical painted works. <a href="http://carlos.ag/painter.html" rel="nofollow">http://carlos.ag/painter.html</a>
This work is really aesthetically pleasing. Nice one!<p>Programmatic art generally falls under the domain of generative creativity. A field that draws inspiration from topics as varied as biology and architecture.<p>In terms of visual art, some of you might enjoy the painting fool:
<a href="http://www.thepaintingfool.com/" rel="nofollow">http://www.thepaintingfool.com/</a><p>For an up to date and compressive overview of generative creativity, check out this book: <a href="http://www.springer.com/computer/ai/book/978-3-642-31726-2" rel="nofollow">http://www.springer.com/computer/ai/book/978-3-642-31726-2</a>
These are pretty great -- they're making me want to dive back in to the art thing. (My old stuff from around 2000: <a href="http://djb.deviantart.com/gallery/" rel="nofollow">http://djb.deviantart.com/gallery/</a> and <a href="http://wry.me/~darius/gallery/index.html" rel="nofollow">http://wry.me/~darius/gallery/index.html</a> from code at <a href="https://github.com/darius/tusdl" rel="nofollow">https://github.com/darius/tusdl</a> -- my involvement in the actual images was limited to feedback to the program as it threw them up.)
I've recently had the recurring idea that it would be awesome if I could do this with music, I found this after a quick search: <a href="http://overtone.github.io/" rel="nofollow">http://overtone.github.io/</a> (+ it's an excuse to learn clojure) Anyone have experience doing this with music, & might have some opinion on the best tools?
If you are into programmer art, you might like my desktop picture gallery.<p>There are Buddhabrots, fractal flames, recursive 3d structures made with Structure Synth and POV-ray. Most pictures are 2560x1600.<p><a href="http://www.timestretch.com/page/gallery" rel="nofollow">http://www.timestretch.com/page/gallery</a>
How eerie, I had literally just (10 min ago) searched for something like this on Google and Github; I wanted to looked into dynamic generation of patterns but the only thing I could find were simple stripes and tartans. Cool stuff.
these are nice. are you aware of andy gilmore? some of his work is similar - <a href="http://crowquills.com/ANDY-GILMORE" rel="nofollow">http://crowquills.com/ANDY-GILMORE</a>
Aza Raskin's "Algorithm Ink" project is pretty easy browser-based tool to work with. <a href="http://azarask.in/projects/algorithm-ink/#f9ed4e9b" rel="nofollow">http://azarask.in/projects/algorithm-ink/#f9ed4e9b</a> and <a href="http://azarask.in/projects/algorithm-ink/#e8ff0b8c" rel="nofollow">http://azarask.in/projects/algorithm-ink/#e8ff0b8c</a> for example. Click the "edit" button at the top to see how it's done.
For more inspiration (and tutorials), Generative Design[1] is awesome.<p>[1]: <a href="http://generative-gestaltung.de" rel="nofollow">http://generative-gestaltung.de</a>
Renaissance artists didn't do much actual painting. They just sketched what they wanted, mixed colours, and had students do the rest. This is basically the same thing, only with abstract art. If this isn't art, then the renaissance didn't have any artists.