Here's what I -really- would like to see:<p>No login, just give me a url (<a href="http://sinkabuddy.com/f8jNsh1o" rel="nofollow">http://sinkabuddy.com/f8jNsh1o</a>) that I can IM to a coworker to start playing with. I don't want to have to require both of us to sign in with Facebook just to play a video game during scrum.
Why do you need my real name, facebook profile picture, gender, networks, facebook user id, list of facebook friends, and birthday for me to play this game?
As soon as it required a FB login, I closed the browser.<p>Stop forcing social logins, especially ones tied to networks where there's a high degree of likelihood you'll post random shit "as me" that I most likely don't want to be posted.<p>This diagram might explain our reaction a bit better: <a href="http://i.imgur.com/oXtWdH2.png" rel="nofollow">http://i.imgur.com/oXtWdH2.png</a>
You should let players save starting configurations so games can get going faster once a matchup is made. I'm now waiting for my buddy to set up. Alternatively don't start looking for players to match me with until I have finished set up. Either way I really really want to start playing and I really really don't want to wait for the other player to get ready.<p>EDIT: Aaaand when I refresh the page it seems like everything is gone.<p>EDIT 2: There should be a way to return to my list of games from the game screen.<p>EDIT 3: I notice there is a way - you click the top bar - but it should explicit, you have the space to include a back button on the side anyway. I also am unclear on how to remove the position of a ship I've already placed, and the error messages need to be polished a little. "You have placed too many lage_ship ships" isn't super user friendly.
Love the initiative, don't have a FB account though. Is it reasonable to ask to be able to log in with my GitHub account?<p>Since I don't have access to the game, could someone explain the part of the game design that goes beyond the concepts of the classic Battleship game?