Congrats on finishing and publishing the game.<p>I skipped a bit through the video and checked the game at the end.<p>Please, please, please save 1000-2000 grand, browse dribbble.com or similar, and get a decent designer to update the look on the game.<p>I'll try the game when I get home but if you hope to make some money out of it, you really need to polish the graphics/UI.
Based on the timestamps on the video it seems like 2 months were spent building the core game functionality. The remaining 2 months were pretty much used to polish the game.<p>Is that the case with most indie games? ~50% core gameplay and ~50% polish.
I like the idea of showing the progress of an application over time. You could use your CI system to take a snapshot on every commit. In the simplest form you could just take a screenshot, or to capture interaction you could record selenium tests (or any equivalent suite).
Nice! It's always super cool to see this type of thing. The more people doing it the better. I recommend putting together an easy to view infographic image.<p>I did something very similar for a project and put together a full blog post, video, and infographic. The infographic got waaaaaaay more attention and views than everything else.<p>Blog: <a href="http://forrestthewoods.com/30-weeks-of-development/" rel="nofollow">http://forrestthewoods.com/30-weeks-of-development/</a><p>Image: <a href="https://outland-live.s3-us-west-2.amazonaws.com/media/downloads/30weeksOfOutland.jpg" rel="nofollow">https://outland-live.s3-us-west-2.amazonaws.com/media/downlo...</a>
This is awesome. I was going to agree with the guy below about the ui needing some polish, but once it got to the later iterations I think it looks great. Shame I don't have an iOS device to try it out on.<p>I'm doing some game dev now too and wish I had video's of my progress to compile into a video like this. I guess I've got screenshots that I could stitch together that I used to show friends my progress early on.
Can the horizontal rotation being performed on the discs/coins as shown in the game, be performed with a 2D engine? (Is there some kind of matrix transformation that can accomplish it on an image?)<p>Or is it absolutely necessary to have a 3D model of a coin, in order to do that?
It's interesting to me that the thing you started with was the flipping disk. Reminds me of some blogposts from a year or two ago about 'juicy' interaction, and why it's important.