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Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games

55 pointsby olsnabout 12 years ago

8 comments

ddonabout 12 years ago
In my experiments, canvas performance on iOS devices is horrible, and especially with Phonegap... it takes from 100..200 ms to draw a single frame, crazy... Try opening iPad <a href="http://funwithhtml5.com/source/reportCanvasBug.html" rel="nofollow">http://funwithhtml5.com/source/reportCanvasBug.html</a> and try to rotate iPad and see how from 1..2 ms per frame it goes to 200ms per frame.<p>I am playing right now with Ejecta which translates JavaScript to ObjectiveC, and then I get a very good speed, no matter how I rotate the screen.
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meleemistressabout 12 years ago
Looks like it has some good info, but you need a copy editor. If I'm going to shell out $30 for a book, I don't want to see typos and strange run-on sentences. Those sorts of things make the book much harder to read.<p>For example, take your home page: "You’re interested in making games or other interactive HTML5 apps, but you don’t quite know were to start and what you will need to accomplish that."<p>That should be "where", not "were".
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olsnabout 12 years ago
Any thoughs on this? Since this is my first release of this kind, feedback of any kind would be very valuable to me.<p>Thank you all in advance :)
SimianLogic2about 12 years ago
has anyone had success with an html5 game on ios? it seems viable for android (v8 yay!), but i haven't been satisfied at all with javascript performance on iOS. maybe for something that's turn-based and doesn't require slick transitions?<p>(edit: this sounds a little negative... what i mean is, pointing to a really slick html5 game on the app store would make selling the book a lot easier)
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useriumabout 12 years ago
Don't know how big is the target market for this, but it shows that you put lots of work in this, the website and sample chapters look great!
0x4cabout 12 years ago
The artwork of the book cover and your dynamic background looks like it was 'inspired' by Fez.
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asimjalisabout 12 years ago
Looks great.
dansoabout 12 years ago
I'm guessing this book is more about the process than the actual coding aspect, given its length (129 pages)? Though I do like the prototype and the fact that the OP came from AS3/Flash into this, which hopefully provides some interesting perspective.