The original (<a href="http://codepen.io/stuffit/pen/KrAwx" rel="nofollow">http://codepen.io/stuffit/pen/KrAwx</a>) feels much more responsive (when feeding the same dimensions -- 114,53 -- as what your version uses), tested on Firefox 19.0.2 and Chrome 26.0.1410.65
Just installed Nightly to test this out. It doesn't work. Just sits there blinking "Seeing how much your system can handle..." with no growing cloth in the background.<p>Opened up FireBug; the console had the following error at line 18 of renderer.js:<p>> NS_ERROR_FAILURE: Failure
> this.gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl')<p>EDIT: It doesn't work in FF 20.0.1 either... Win 7
Has anyone noticed that if you edit trace("Floating point literals are typed as double: " + 1.1 / 2) on lljs.org's demo to become trace("Floating point...are typed as double: " + 1.0 / 2.0) you get an answer of 0 instead of 0.5?
LLJS may not be ready for prime time, so compiling crap is probably just going to produce more crap.
works well for me in chrome / os x.
Used the 'a' key to cut / tear.<p>Cool demo! I don't know much about this sort of stuff, could you talk about what's going on in the vertlet.js file a bit?
For me the cloth dimensions in Firefox go up to 122, in Nightly and Aurora go only to 85 and the lines of the cloth looks blurred. (Win8, latest NVIDIA driver)