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C++ on the web: emscripten, nacl, flascc

122 pointsby BruceMabout 12 years ago

8 comments

adamnemecekabout 12 years ago
I can't wait for the time when we will use C++ in the browser and JS on the backend. Oh the irony.
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chadaustinabout 12 years ago
I gave a similar presentation at GDC this year. Same conclusion, slightly different supporting details. If you're interested: <a href="http://www.slideshare.net/chadaustin/multiplatform-c-on-the-web-with-emscripten-18258801" rel="nofollow">http://www.slideshare.net/chadaustin/multiplatform-c-on-the-...</a>
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BruceMabout 12 years ago
Floh's website is at <a href="http://www.flohofwoe.com/" rel="nofollow">http://www.flohofwoe.com/</a> and he's got links to demos of using Emscripten there as well as some other interesting stuff.
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ashcairoabout 12 years ago
C++ is awesome, but I kinda went the other way with my stuff for more flexibility. JavaScript as the main programming language and C++ only for the performance and driver access bottlenecks. (More info: <a href="http://multiplay.io" rel="nofollow">http://multiplay.io</a>)
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_akabout 12 years ago
emscripten is absolutely awesome. Some time ago, I used it to port libmp3lame to JavaScript to encode MP3 files in the browser: <a href="https://github.com/akrennmair/speech-to-server" rel="nofollow">https://github.com/akrennmair/speech-to-server</a>
mtgxabout 12 years ago
Wasn't there a rumor that Sony would use the full native OpenGL for the PS4? Was that true?
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muyuuabout 12 years ago
Is this presentation available for download outside of slideshare?
sultezdukesabout 12 years ago
I'm just not getting it. I understand the whole "let's make JavaScript the assembly language of the web", but "real" games (not 1987ish 2d scrollers) seem to have an uphill battle in the browser. IE probably won't ever implement WebGL, and even if it did, what's the point? I can point and click on Steam and download 20+ gig for some MMO. How's that suppose to work in the browser?<p>Can we take baby steps, and get really rich, hardware-accelerated UIs (maybe canvas based), WebSockets, a nice debugging experience (source maps), etc... before we're trying to play Crysis 3 in the browser.
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