CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature.<p>Here's the full announcement for the Beta with an overview of the changes: <a href="http://sparklinlabs.com/2013/04/craftstudio-beta-is-released/" rel="nofollow">http://sparklinlabs.com/2013/04/craftstudio-beta-is-released...</a><p>Among other things, I redesigned the whole interface, added a physics engine (BulletXNA) and build a Web player (using Three.js and Lua.js) to allow playing CraftStudio games right in in the browser: <a href="http://store.craftstud.io/games" rel="nofollow">http://store.craftstud.io/games</a><p>If you have any questions, technical or otherwise, I'll gladly answer them.
That's an awesome idea. I remember how Klik & Play (<a href="http://en.wikipedia.org/wiki/Klik" rel="nofollow">http://en.wikipedia.org/wiki/Klik</a>) pushed me towards software development, when I was a kid. Projects like this really stimulate the imagination and have a power to inspire children to get into IT. Big kudos :)
Very cool!<p>Ludum Dare starts tonight (<a href="http://ludumdare.com" rel="nofollow">http://ludumdare.com</a>). You may want to throw a note their direction and you may get some interested users.
I think I've read about it here on HN months ago. The current version looks very decent from the video. I'll surely will check it out. You've my full respect for pulling this off.<p>One question though: Why does it use an installer on OSX that requires me to enter my admin password?
Are you guys interested in teaching kids how to code/make games? Your visual method for scripting looks very similar to scratch (<a href="http://scratch.mit.edu/" rel="nofollow">http://scratch.mit.edu/</a>). Although I haven't used your program, it seems like it would make a natural stepping stone once kids have done everything they can in scratch.<p><CSB> I taught an extracurricular class on game making in scratch to elementary school kids for four years. Every year, there were one or two kids that seemed to have mastered scratch and were being held back by the program's limitations. I wish I had had your program so that I could have given them something more challenging.</CSB>
This is very impressive!<p>Letting people mix a newbie-friendly visual programming language and Lua is a great idea.<p>You should consider enabling mipmapping -- it would make distant objects stop flickering as much, and usually improves performance as well.
<a href="http://www.polycode.org/" rel="nofollow">http://www.polycode.org/</a> also uses Lua and is Open Source.<p>Different options but I think I'll be a really good platform (binaries are due to release really soon, you can build the code today though)
Is there a name for the 3D art style shown in the screens? It seems just like pixel art with small palettes applied to low polygon models. But I really like it!
This is looks awesome. Already downloaded the program and forked the repository on Bitbucket to help translating it to brasilian portuguese (pt-BR). Congrats and keep up the great work! =)
This is one of those few times when the word "awesome" doesn't do justice, I just bought the "extra love" licence for €100... you deserve that and much more.