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Open Source the game or rely on Mods?

2 pointsby CyberDroiDabout 12 years ago
What's the best way to engage other developers who would like to expand and extend a commercial game? Would open source be better, or rely on the mod community (and provide an extensible framework)? Curious, since I am running a project like this called "AC-10 The FPS Project". I would like other developers to make their own levels and perhaps items for use in the game.

3 comments

alanchavezabout 12 years ago
I personally prefer working with Mods because when you're committing to an open source project because you're somehow limited with the owner of the projects goals.<p>They have a set of features that need to be implemented, and sometimes there's little room for innovations or ideas.<p>I find it more interesting when I'm allowed to mod a game because I can come up with my own version of the game using that engine, and if you provide an easy way to script my mods (LUA for example) even better.<p>For example, when I was a kid I always loved to recreate the american revolution in the starcraft universe.
dragonwriterabout 12 years ago
&#62; What's the best way to engage other developers who would like to expand and extend a commercial game? Would open source be better, or rely on the mod community (and provide an extensible framework)?<p>Why is it either/or? Open source opens the whole engine to developers, a framework that supports mods permits less intrusive, safer changes. You can do both (see OpenTTD for an example.)
CyberDroiDabout 12 years ago
If you are curious, my kickstarter is at <a href="http://www.kickstarter.com/projects/benlindelof/ac-10-the-fps-project" rel="nofollow">http://www.kickstarter.com/projects/benlindelof/ac-10-the-fp...</a>