You can tell that was done by designers going for "ooh pretty" with usability somewhere down the priority list.<p>"Fold to unlock"? What does that mean? Apple has spent years teaching users about the "Slide to unlock" metaphor and now you want to change the wording? I need to fold my phone? wha?<p>The contacts list with only pictures of contact's faces, because in the real world I have pictures of EVERYONE on my contact list, my lawyer, the plumber, that guy I met at the conference who quickly swapped numbers with...<p>The app icons with no names was already dealt with in the post.<p>I do like the keyboard though.
These are all pretty and nice, but the majority of them are UX regressions.<p>1. App icons without app names.<p>2. A keyboard where the button edges are less clearly identifiable.<p>3. An app switcher that takes you completely out of your current app (this one is a little more debatable because there are advantages to showing views of other apps)<p>4. A fold to unlock that ignores the reason that slide to unlock exists, preventing unintentional unlock (fold to unlock would be sensitive to touch across the entire screen)<p>The messages and contacts designs look slightly more promising. I think it would be interesting and possibly more usable to have a contacts list with faces in it, but in a list view, not necessarily in a 2d grid.<p>I like the slide-out menu visual metaphor; it seems to give the side-out pattern some of the affordance that is lacking in the current way that slide-outs are animated.
These are taken out of context. They're just mock-ups posted to Dribbble to play with new ideas, the designers who came up with them are not seriously suggesting they should be implemented as is.<p>Saying that these concepts show bad UX is like saying that a paper sketch lacks polish. It's completely missing the point.
They are all interesting, but a design isn't better just because it's prettier.<p>I wouldn't even say they are prettier, but that's a matter of personal preference.<p>Linkbait anyone?
Personally and as a user of nothing but iPhones since 1st gen I am less concerned about aesthetics and considerably more concerned about functionality.<p>iOS handling of the hand off between apps is nothing short of an embarrassment. The constant ->into this app->out to homescreen->into that app->out to homescreen is a joke at this stage of the game and something needs to be done about it - desperately. there are other issues here and there too but this is a daily embuggerance.<p>Squawking about stitching and torn pages, etc. frankly makes little sense when the actual affordances of the UI are shamefully out of date.<p>I pray that Ive is focusing on UX and not just on flat vs skeumorphic design.<p>iOS is in poor shape at the moment, IMO.
"8 new iOS designs that are better than Apple's"<p>Sorry, but I really have to disagree. Didn't see anything better than the current design.. And if you mean in regards to new design, you don't know hoe that's going to be. A complete rehaul from what I hear, there's nothing innovating in those mockups. Not saying that they look ugly.
All very interesting concepts, very nicely implemented. But, I guarantee you Apple has built dozens of designs like this internally, tested them and rejected them because they didn't work as well as what they actually went with.
Some of these look nice, and I really liked the keyboard. However I definitely don't agree with the author that somehow fold to unlock was "more intuitive". Also a few of them looked too similar to windows phone and Facebook Home. It should also be noted that a few of those have already been implemented on jailbroken devices in Cydia so I'm not sure how many are actually original ideas.<p>I am very excited to see what iOS 7 will bring us and it's good to see people creating their own mockups. Might give Apple even better ideas :)
Ya, they are just different. But Cannot conclude that they are all better. Now that people got bored with old apple designs, these might look better. But I liked - "Fold to unlock and Contacts with Photos".