My most effective strategy so far is patiently bouncing the stick higher and higher early on by landing it almost perfectly vertically with a force into the ground just before it hits, then using that big air on the rest of the course to slowly and carefully jump over the obstacles in chunks with almost completely vertical but very high bounces. If I ever get into the micro-navigation of an obstacle instead of just sailing over it entirely then I know I'm in trouble. I got to 180 this way, getting just beyond a wall with a hole in it which I easily leapt over before making a mess of the landing (!).<p>Disappointingly there seem to be some glitches which sometimes cause the stick to, erm, <i>stick</i> into the ground when landing straight as in my strategy above. When that happens I tend to ragequit, then find myself sneaking back for another session a few hours later...<p>I'd be very interested if the course has an "end". My hunch is that it does, and it's a cliff much like the one if you try going left. I suspect that before this cliff there is one final obstacle though which can be used skillfully to propel the stick a decent hail mary distance. Haha, I feel like I'm on my BBC Micro in the early 90s again speculating wildly about later levels of games that are just too hard for me ever to see them!