I've never seen a better tool for rapid prototyping a working iOS app... and it plays nice with teacup, pixate, all the friends!<p>Reminds me somehow of Sinatra - e.g. Promotion : Cocoa :: Sinatra : Rails
I'm on the fence about this and RubyMotion in general. By far the most time consuming part of app development is getting the visuals and animations looking right, and I don't see how this helps. The basic scaffolding (setting up view controllers, transitions and talking to the backend) is the easy bit.<p>On the other hand, I'm a Python guy and I've never fallen for Objective-C (although recent sugary additions have made it far more pleasant).<p>Can anyone who has made the jump enlighten me?
I hope this isn't Metrowerks CodeWarrior all over again. Hopefully, there won't develop a significant "underclass" of developers who simply won't venture away from the parts of iOS that haven't been given a "Ruby-like" facade. Right now, Apple has a wonderful situation where over 90% of the devs and users adopt the newest versions of the OS. They should hate to lose that.<p>(I am all for choice, though. I wish Apple had a way of "blessing" frameworks and languages that have automated and/or inherent ways of absorbing additions to iOS, and was specific about this.)
So, where I'm getting a bit confused is the difference between RubyMotion and MacRuby. I gather it's a superset of MacRuby functionality? Having a "stupid day".<p>I'm wanting (aiming toward needing) to learn Ruby but trying to justify the cost without actually knowing the language is a bit tough.