For your next challenge, try recreating the functionality from the version found in an episode of Red Dwarf: <a href="http://www.youtube.com/watch?v=KUFkb0d1kbU" rel="nofollow">http://www.youtube.com/watch?v=KUFkb0d1kbU</a>
I think the reason the movies make it look "very measured and deliberate" is that the operators are the best of the best. They're so good in fact, that they never make mistakes.<p>Of course, this ignores that the point of a movie is to distill actual events down to their essence to convey an emotion, which isn't really what "click[ing] about a lot until we get what we want" is about.<p>TL;DR: smoothness is a property of movies, not a failing of humans or our software. I like the BladeRunner interface though.
I love how much the same scene has been re-use since Blade Runner. <a href="http://www.youtube.com/watch?v=Vxq9yj2pVWk" rel="nofollow">http://www.youtube.com/watch?v=Vxq9yj2pVWk</a>
This is seriously cool! this really brought up some very fond memories of a movie I really really like. Thanks for posting.<p>Growing up I always like the UX they had for things in star-trek TNG. Back then in the nineties touch based interfaces were really something out of a sci-fi movies, and now 20 years later they're commonplace, which gets me to the point - is there anyone working on a starr trek like JS UX framework? That would be so cool!
Great read, but can I say that I don't link the font you've got. The letter 'f' doesn't properly display and looks more like an upside down J.<p>Not sure if I am the only one...