"Although functional, the experience was subpar, because the head proximity sensor was very unreliable when next to a lens."<p>I turned off my proximity sensor (that's an option in settings -- "On-Head Detection") because the false positives (like turning on or off because my finger covered the sensor briefly) were more annoying than having to turn it on and off with the power button.<p>So unless there's more use for the proximity sensor I'd say this is a small price to pay if you want to attach google glass to your regular glasses.<p>One possible use for the proximity sensor, though, is wink detection: <a href="https://github.com/kaze0/winky" rel="nofollow">https://github.com/kaze0/winky</a><p>On the other hand, there's a dedicated button for taking a picture so winking as an input method I think would only be useful in situations where you don't want to use either your hands or your voice. And there may well be such situations.
It uses an old OMAP4430, also in the Samsung Galaxy 2:
<a href="http://en.wikipedia.org/wiki/OMAP#OMAP_4" rel="nofollow">http://en.wikipedia.org/wiki/OMAP#OMAP_4</a><p>As chips get faster, wearable computing will benefit more than smartphones, because (eg) an iPhone 5 is more powerful than a smartphone can utilize (and more powerful than even a desktop needs to be, for most mainstream tasks.)
In public surveillance terms, this is basically the equivalent of gluing your camera to your temple. The Snowcrash quote is pertinent. Glassholes will be excluded from free spaces.
You just open sourced Google's IP related to Hardware Design of Glass. Now just waiting for cheap knockoff's from China flooding the Walmart's of the world or flooding eBay catalogs.