Credit to Microsoft for reversing their previous stance on WebGL.<p>Credit to Mozilla for pushing 3d on the web and forcing the issue. Any browser that doesn't implement WebGL will soon be considered crippled; Microsoft desperately wants to avoid that title again, so in a way, Mozilla forced their hand.<p>Competition at work.
What engineering did they do to reduce the security risk? As much as I like WebGL as a dev, Microsoft's arguments against feeding arbitrary machine code to buggy graphics cards that have kernel-level memory access privileges... seemed a bit convincing.
Love the new changes in IE and the direction it is taking.<p>>IE11 allow you to turn off the SmartScreen filter right in the download UI.<p>Now only if chrome would do that I can keep myself from switching away from it. Its frustrating to know that everytime I download a file or save an image, the file hash, IP and the download URL is sent to Google. The whole NSA thing isn't making it better either. [1][2]<p>[1] <a href="http://superuser.com/questions/387724/how-to-disable-download-scanning-protection-of-new-chrome-17" rel="nofollow">http://superuser.com/questions/387724/how-to-disable-downloa...</a>
[2] <a href="http://blog.chromium.org/2012/01/all-about-safe-browsing.html" rel="nofollow">http://blog.chromium.org/2012/01/all-about-safe-browsing.htm...</a>
I, for one, welcome our new WebGL overlords. Seriously though, it's good to see Microsoft reversed their stance on WebGL no doubt their hand was forced by Mozilla and Webkit (probably Mozilla more so). And SPDY support as well? Looks like IE11 might actually be a decent contender in the browser race. The future of web development doesn't look so bad after all.
This is potentially great news for anyone using a browser. Let's hope that the implementation is close to spec, and makes for a relatively seamless experience across all browsers.
Now that's good news.<p>I feel this whole "but IE won't ever support it!" argument was seriously holding WebGL back. IE still has very significant market share, and since they arguably got their act together lately, I doubt it's going to get smaller in the short term.<p>Considering that existing C++/OpenGL code bases can be ported to the web relatively easy with Emscripten, my bet is that we'll see a bunch of games come to the browser over the next ~3 years.
Love the improved dev tools and WebGL decision, but I also hate how long it's taken MS to reach this point.<p>Would also love for IE 11 to be available on Windows 7.
Is it just me, or are that others that think "Didn't it support that yet?!" at every IE release? I don't use Windows so I never use IE anymore, but I'd think IE9 or 10 would support WebGL by now...
Will Microsoft support the full OpenGL on Windows, too, now? Or will they just run WebGL through Google's ANGLE project?<p>At least Google had the "excuse" to use it because they couldn't put OpenGL on Windows themselves, so they had to translate DirectX to OpenGL to make WebGL work.<p>What's Microsoft's excuse? They should support OpenGL and allow Google and Mozilla to use the OpenGL API's directly, too. Then we'll all get faster, and possibly richer WebGL.
Thank goodness that "Text - Empty Text Node" has been removed from the DOM explorer!<p>The new developer tools, especially that UI responsiveness report [1] are hot looking. Looking forward to giving that a spin.<p>[1] <a href="http://microsoft-news.com/wp-content/uploads/2013/06/UI-Responsiveness-Report.png" rel="nofollow">http://microsoft-news.com/wp-content/uploads/2013/06/UI-Resp...</a>
Awesome news! And the Xbox One is already available in 3D display with WebGL! <a href="https://sketchfab.com/show/qsRPEw7hTKC4E02XMop9DUpu2wb" rel="nofollow">https://sketchfab.com/show/qsRPEw7hTKC4E02XMop9DUpu2wb</a>
I really hope IE11 will integrate WebRTC.<p>I have to give credit to IE10 though...a cool feature that I have only seen in safari (through quicktime), is IE10 allows multi audio track support for html5 mp4...great for multi-language videos, and adapting a single video to play on multiple devices (like some that don't support 5.1 audio).
the dev tools look promising. But I do not understand what are they are trying to achieve by this. I do not see myself, or many people, switching to IE for development when there are no extensions available. I at least want some REST client like Postman. Now It appears they are only catching up on Chrome and Firebug, that will hardly convince anybody.<p>Do not get me wrong, they are doing good work making IE modern browser, But they can't do it alone, especially with such long release cycle. Maybe making dev branch like Canary or Aurora?
><i>IE11 to support WebGL</i><p>Always 2 years at least late to the party, so that using the latest technologies across all browsers remains constantly (also considering adoption) 3-4 years in the future.
Now we just need Apple to make it available in Safari, without having to explicitly turn it on.<p>Oh, and enable it in iOS Safari too - which I rather suspect they wnt any time soon unfortunately.
my long term dream is to see microsoft finally giving up on using their own rendering engine and move to either mozilla or webkit. both of them are following the standards pretty neatly so it would make dev's life far easier.<p>with each major release IE promises being better. which is true for an extent but they also introduce new bugs so our css / html has different hacks for each version