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Size Matters: why universal 'mobile-first' is a bad strategy

4 pointsby brandoncarlalmost 12 years ago

1 comment

kunlealmost 12 years ago
Well said in general but I have 2 fundamental disagreements<p>re: #2 - this assumes that the quality of workflow&#x2F;creation tools have peaked. Part of what drives the growth in tablets as a work device is simply that an office filled with tablets is an order of magnitude cheaper to supply than an office filled with workstations. I&#x27;ll admit some category of activities (eg programming, architecture, anything precision related) will resist the shift to mobile&#x2F;tablets harder than others, but many white collar jobs don&#x27;t actually require desktop grade computing, it just happens to be the case that desktops&#x2F;laptops were all that was available and that is where the tools were. (even this is being pushed - look at the Binary App for development and Plangrid for architecture)<p>Re: #3 - Marco argues this point re: HTML5 (and Android) really well. With the hardware accelerated graphics made possible by iOS 7 (and the better hardware coming with the next gen iOS devices), you&#x27;re going to have to work REALLY hard to create HTML5 apps that &quot;wow&quot; like native ones can.
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