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Superbrothers: Sword & Sworcery sales statistics

95 pointsby whiskersalmost 12 years ago

12 comments

shardlingalmost 12 years ago
The big distorting effect here was that it was available for a long time on iOS before other platforms -- if you wanted the game, initially you had no choice other than iOS. And despite it being significantly more enjoyable on a touch screen, it was ported to Android last out of all the platforms supported.<p>Anyone know of a major game that had simultaneous releases on both Android and iOS at the same price?<p><i>e:</i> Oh, another factor: it was available through the Humble Bundle on Android <i>before</i> it was in the Play store.<p>I guess I should also mention that it&#x27;s a pretty fun game. :)
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lifeformedalmost 12 years ago
If you guys are interested in more data, here&#x27;s the sales stats for our game Dustforce: <a href="http://hitboxteam.com/dustforce-sales-figures" rel="nofollow">http:&#x2F;&#x2F;hitboxteam.com&#x2F;dustforce-sales-figures</a><p>It&#x27;s a non-mobile game, and has also been on the Humble Bundle. The article has a lot of details like dollar amounts and sales over time.
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ignosticalmost 12 years ago
Honestly I can think of way more interesting ways to visualize the data than through pie charts. Perhaps they fear showing too much data, but it actually seems quite poorly done with so much interesting data.<p>I&#x27;d be really interested to learn what sort of trajectory the humble bundle had and to what degree each event had a short or long-term impact. I&#x27;d be interested to compare profit to the number of units over time.
barbsalmost 12 years ago
As much as it might put a dampener on the whole &quot;look how many sales we made&quot; thing, I&#x27;d be curious to see any piracy statistics if they had any.
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DanBCalmost 12 years ago
I am amazed that someone somewhere is still using cassette tape. Literally the worst format for music ever.<p>And I speak as someone who enjoys using old junk.
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OWazalmost 12 years ago
I wonder if the other games on Humble Bundle 5 have similar sales stats between customers paying full price on iOS and the sale price on Google Play.
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xanderstrikealmost 12 years ago
I came looking for a Linux&#x2F;Windows&#x2F;OSX breakdown. I was disappointed.
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kvnnalmost 12 years ago
I&#x27;m really surprised that only 1% of sales is from the Mac App store. A good wake up call for me, certainly. Now I want to see a game that is on iOS and XBox live, and the differences in revenue.
dansoalmost 12 years ago
Pretty interesting statistics. The one that caught my eye was that Mac App Store accounted for 1% of revenue. That seems low, but damning enough to discourage Mac game development in general? SBSS was out on iOS for a good while (it seemed) before the Mac port...it had a huge push of publicity and rave reviews, so I would suspect that everyone who was conceivably interested in the game got it for iOS. And the universe of people who have a Mac but not either an iPhone, iPod, or iPad, must be pretty small.<p>The Android numbers don&#x27;t seem that different compared to other lopsided iOS vs Android sales statistics.
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voltagex_almost 12 years ago
I&#x27;m glad to see the high usage of Bandcamp.
Yuioupalmost 12 years ago
Too bad that the game is hideously boring ...
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Uncompetativealmost 12 years ago
Why does my Mac copy keep trying to update itself for Retina?