The big distorting effect here was that it was available for a long time on iOS before other platforms -- if you wanted the game, initially you had no choice other than iOS. And despite it being significantly more enjoyable on a touch screen, it was ported to Android last out of all the platforms supported.<p>Anyone know of a major game that had simultaneous releases on both Android and iOS at the same price?<p><i>e:</i> Oh, another factor: it was available through the Humble Bundle on Android <i>before</i> it was in the Play store.<p>I guess I should also mention that it's a pretty fun game. :)
If you guys are interested in more data, here's the sales stats for our game Dustforce: <a href="http://hitboxteam.com/dustforce-sales-figures" rel="nofollow">http://hitboxteam.com/dustforce-sales-figures</a><p>It's a non-mobile game, and has also been on the Humble Bundle. The article has a lot of details like dollar amounts and sales over time.
Honestly I can think of way more interesting ways to visualize the data than through pie charts. Perhaps they fear showing too much data, but it actually seems quite poorly done with so much interesting data.<p>I'd be really interested to learn what sort of trajectory the humble bundle had and to what degree each event had a short or long-term impact. I'd be interested to compare profit to the number of units over time.
As much as it might put a dampener on the whole "look how many sales we made" thing, I'd be curious to see any piracy statistics if they had any.
I am amazed that someone somewhere is still using cassette tape. Literally the worst format for music ever.<p>And I speak as someone who enjoys using old junk.
I'm really surprised that only 1% of sales is from the Mac App store. A good wake up call for me, certainly. Now I want to see a game that is on iOS and XBox live, and the differences in revenue.
Pretty interesting statistics. The one that caught my eye was that Mac App Store accounted for 1% of revenue. That seems low, but damning enough to discourage Mac game development in general? SBSS was out on iOS for a good while (it seemed) before the Mac port...it had a huge push of publicity and rave reviews, so I would suspect that everyone who was conceivably interested in the game got it for iOS. And the universe of people who have a Mac but not either an iPhone, iPod, or iPad, must be pretty small.<p>The Android numbers don't seem that different compared to other lopsided iOS vs Android sales statistics.