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How Gamers Nearly Killed My Business

9 pointsby mkrecnyalmost 12 years ago

10 comments

diminotenalmost 12 years ago
Questions:<p>1. Who are you&#x2F;What is the business? It&#x27;s okay to answer this, no one&#x27;s going to blame you for advertising. People seem to just be curious, it just seems critical to the story.<p>2. What were these gamers doing to your business? What specific things were they doing to circumvent your revenue model? I notice promotion codes were passed around in that chat you posted a picture of - how did you get that picture? Are they doing anything else to avoid paying for your service?<p>3. When did this happen&#x2F;what is the timeframe for this? The tweet happened, and then after what period of time did your user influx happen? How long did it take before they became problematic?<p>4. Where was your interaction with them taking place? Email? Does your website have a tool for live interaction with your customers? What frequency were you interacting with the gamers vs. your &quot;real&quot; customers?<p>4. Why do you think they felt the need to treat your business so poorly? Do you think their general entitlement attitude is based on using generally large-scale products, products which don&#x27;t get impacted quite as negatively by their behavior?<p>6. How are you dealing with this? You mention straight-up blocking these problem users, and in these comments you talk a bit about how you determine they&#x27;re gamers, but could you elaborate on this? I think it&#x27;s pretty clever that you&#x27;re looking at bio data from Twitter, but are you doing anything else?
thoughtpalettealmost 12 years ago
Story seems to lack...well a story. What was your business? How did you try to convert the gamer influx as paying customers? Did the gamers in question note they started to get blocked? etc.<p>Give some substance.
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jerealmost 12 years ago
Thought I should point something out. Followgen seems to be a favorite-spam service.<p>Someone posted an article a few days ago about how to do this yourself and was slammed pretty hard for the technique (though I tried to defend it a bit): <a href="https://news.ycombinator.com/item?id=6147210" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=6147210</a><p>&gt;Basically their attitude towards paying for my software was &quot;fuck that&quot;. But obviously gamers are willing to spend on some software (like Steam).<p>I think you&#x27;re conflating &quot;gamers&quot; with 13 year old boys who play too much xbox. They probably pirate all their PC software.<p>This was interesting, but I would have liked a little more detail. I didn&#x27;t understand how they were abusing the system until the screenshot and then it was over. How much damage did they do initially? How effective was the blocking?
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jdalgettyalmost 12 years ago
Where is the rest of the story?
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jmdukealmost 12 years ago
I&#x27;m curious: how did you detect who was&#x2F;wasn&#x27;t a gamer?
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ckdarbyalmost 12 years ago
This title should have been, &quot;How I killed an entire gamer customer base&quot;
kitgaralmost 12 years ago
Pivot opportunity missed! Interesting as a cautionary tale, though.
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radicalbytealmost 12 years ago
followgen.com uses an invalid security certificate.<p>The certificate is not trusted because no issuer chain was provided.<p>(Error code: sec_error_unknown_issuer)
thedrbrianalmost 12 years ago
Why is the text so unbelievably massive on an iPad?
mkrecnyalmost 12 years ago
Seems like this story has been killed by HN mods - not sure why.
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