I always get messed up with these types of UIs. They look so intuitive, but when I try to click-and-drag, it doesn't work, and I can't figure out why.<p>I finally realise you just click - which is a quicker and less tiring mechanism, but it's not obvious, and there's no indication that that's what you're supposed to do.<p>I guess one solution is to make click-and-drag work, but pop up a hint... though that seems ugly and heavy-handed. Or, even a big word "CLICK!", pointing at the oranges. I know! Make it work instantly, from the "click" in click-and-drag. Then, you'll quickly notice you don't need to drag. And even if you don't, at least you can still play.<p>BTW: how many people here know the words <i>awn</i>, <i>naan</i> and <i>alb</i>?
I love anagrams, but I find it incredibly tedious trying to find every single 3-letter pseudoword that the game wants.<p>Most of them aren't words, and I'd be much happier with a timed "find the anagram and move on" game.<p>Also, if I were able to type instead of clicking, it would be a lot easier.<p>Good work, though!<p>EDIT:<p>And "piing" ??? that's never a word!<p>EDIT2:<p>And on the subject of anagrams, I made <a href="http://jes.xxx/anagram/" rel="nofollow">http://jes.xxx/anagram/</a> to assist in finding anagrams of longish phrases (unfortunately still too slow on anything over about 20 letters and therefore I haven't quite finished or polished it).
I used to play a similar game called TextTwist: <a href="http://zone.msn.com/en/texttwist/" rel="nofollow">http://zone.msn.com/en/texttwist/</a>. Very fun and addicting
Nice work. Looks great and is very fun.<p>I also get the item overlap issues others have pointed out. You might consider just listing the number of words of each length rather than having them all blocked out (i.e. have "10x" in front of 3 blocks instead of having 10 separate rows).<p>And for increased difficulty, try not listing the discovered words alphabetically. I would not have gotten "ergs" without the alphabetical listing in the round that I played.<p>Again, nice job!
I really like it but the dictionary is weird, this is esp visible in names, eg. Dean was allowed, but Dan wasn't. And before you say Dean has more than one meaning - so does Dan.
The game is certainly addictive. My mom likes to play games like these and I can remember watching her play for many hours while younger.<p>As an aside, however, the more I see the "scrolling leads to animation" design as a, sort of, product tour, the more it annoys me. I hope that trend goes away
UI problem when you run out of time as you are just about to press the 'Submit' button, the 'exit' button (or whatever it was) pops up and then you never find out what the 5-letter words were.
Web version unusable on a 7" android tablet (1280x800): the left side of the gaming area is out of the screen, neither scrolling nor resizing seem allowed. Same problem in landscape and portrait mode.
Cool game! I hope you release for iOS, I'll buy.<p>Maybe an option to allow or disallow plurals/conjugation. i.e. if I have bake, bask, ask, don't make me enter bakes basks asks.