Wow, this looks super interesting. Would this be the first step in creating a Haskell wrapper for doing native UI work, or is it more useful for games and the like?
This is interesting. I've been keen on experimenting with FRP for a while, and now I can use it for 'real world' stuff on a platform I know I just might have the push I need to jump into Haskell.
This is brilliant news!<p>Would it be possible to drop a cross compiled Haskell library into a Xamarin project and call into it from the .Net (F#) world? That would be the killer feature for me!<p>Also not much mention of android here - is it possible to target android with Haskell at the moment?
Anybody here know, off the cuff, if the GHC packaged in Homebrew is compiled correctly to utilize the wrapper scripts out of the box, or if I'd need to build the cross-compiler myself as described in the linked documentation?
Finally a chance to learn Haskell and iOS development at the same time! Will I be able to do this all from a Linux machine or do I still need Apple hardware?