As a Rift owner, the most immersive demos I've tried by far have been ones where you are sitting in the cockpit of a ship or car. It's much easier for my brain to "believe" those demos, probably because it's not getting psyched out by the lack of 3 dimensional spacial tracking or the 'floating head' feeling you get when playing FPS's.
I'd like a dev environment to be made in oculus rift. Why simply limit ourselves to games (though very cool and fun)? To me it seems like the oculus allows for an entirely separate reality to be created. Imagine putting on the rift and instead of your desktop you can have a wall with 100 monitors in it? Move you editor to the side have a build above you etc...
The more I read about the Oculus Rift, the more I want to try one.<p>When the first generation of a technology looks this good, it really makes you excited for the 2nd and 3rd generation.
The fact that simulators work so well lead me to believe that there <i>has</i> to be some semantic hack to get an FPS-like game feeling right. What sits between MechWarrior and Quake? How about Adventures of Professor X?<p>That said, regardless, space sims are going to be insanely awesome. I'm looking at you, Star Citizen.
When playing the old IL-2, I remember looking around with a joystick hat taking me out of immersion right away (and being a really hard way to get situational awareness, too). As soon as I heard descriptions of Oculus Rift, I knew I'd want to play similar games with it, but I didn't realize IL-2 itself was getting a remake. Very cool.
Rift owner here as well, I haven't tried Sturmovik but I have been playing a similar game called Warthunder which I found to be really immersive. First 15 minutes of playing brought that child like wonder out of me that I haven't had since I stood in an aisle of 'Toys R Us' watching someone play Super Mario 64 (first 3D game I'd ever seen).<p>The last few days I've been having an absolute blast playing Half Life 2. Hands down the best experience I've had in the Rift so far. While some say FPS are a difficult fit for head tracking I'm finding it to be very natural/immersive.<p>And this is all with the first generation low-res dev kit so I'm really excited to see what next generations bring.