Although I'm a perfectionist and I believe a lot of these issues should be addressed, the tumblr itself bothers me. It's the logical culmination of Fail culture where hipsters in armchairs laugh at the inadequacy of everything while producing nothing. All these things could have been constructive criticism in another context, but here they just serve to further someone's twitchy compulsion to be entertained for another 5 seconds on the internet.<p>Yes I'm getting surly in my old age.
This is quite bad -- only a small percentage are genuine examples of sloppu UI.<p>It seems to be put together by one guy (instead of user submissions like similar sites) and not quite design savvy at that.<p>Case in point:<p>1) <a href="http://sloppyui.tumblr.com/image/61441688489" rel="nofollow">http://sloppyui.tumblr.com/image/61441688489</a> (this is supposed to show "poor alignment")<p>2) <a href="http://sloppyui.tumblr.com/image/61439801745" rel="nofollow">http://sloppyui.tumblr.com/image/61439801745</a> (this is supposed to show "stray dropshadows" -- didn't they guy get the memo that the iOS 7 UI uses them to show a 3D layer hierarchy?)<p>3) <a href="http://sloppyui.tumblr.com/image/61439835569" rel="nofollow">http://sloppyui.tumblr.com/image/61439835569</a> (this is supposed to show "poor contrast". Isn't it obvious that the top bar should not be visually striking and distracting?)<p>4) <a href="http://sloppyui.tumblr.com/image/61440586435" rel="nofollow">http://sloppyui.tumblr.com/image/61440586435</a> (... this is considered "sloppy").<p>5) <a href="http://sloppyui.tumblr.com/image/61440527405" rel="nofollow">http://sloppyui.tumblr.com/image/61440527405</a> (flat information hierarchy -- one of the few genuine sloppy UI examples).
Most things about iOS7 seem inconsistent, and like they were rushed - which they were. I mean Johny Ive was head of UI for like 9 months only, and had to change everything in iOS in that period. These changes should've arrived in iOS8 in order to be well thought out and mature enough, but for some reason they decided to push them to iOS7.
The "no return key in the twitter compose view" is intentional. That is a keyboard style option, and Twitter it using it to discourage users entering return characters in tweets. This is not even Apple's app.<p>A lot of these "sloppy UI" examples are in non-Apple apps, intentional, or otherwise misleading from the screenshot.
Good collection. iOS7 is an obvious improvement over previous iOS versions (perhaps with the exception of the icons) and has done a good job of bringing iOS up to date visually. Worth remembering that there are a lot of inconsistencies in Android, a good article is here:<p><a href="http://www.androidpolice.com/2012/09/18/ux-things-i-hate-about-android/" rel="nofollow">http://www.androidpolice.com/2012/09/18/ux-things-i-hate-abo...</a><p>Don't get me wrong, I much, much prefer Android and can't ever see myself moving back to iOS, but always good to measure things in balance, nothing is perfect.
Isn't Apple hiring the best/smartest/creative developers?<p>How are these small/annoying issues are passing the test cases?<p>Don't they have the same development cycle as they had while developing the first Iphone which was a huge thing at the time.
I'd love to see a similar set of "'iOS 7-updated' apps running on iOS 6 or earlier."<p>Before I upgraded yesterday, there were a couple of apps I saw (I think it was Shazam) where they must have emulated the iOS 7 feel, rather than using system-native widgets, so the result was a "business in front, party in the back" mishmash of UI on the same screen.
The whole iOS7 UI is not intuitive at all. Look, I love flat UI but when I became and engineer and founder, started talking to customers, I realized that customers are simply not as aware as the people that designed and made software. They don't know what to click, they sometimes don't even know they can click something, and they often get lost. When you go to a Microsoft store and see people playing with Windows 8, you see this and it really hits you. People are lost, randomly clicking on text thinking it is a button. While Windows 8 and iOS7 look good in many ways, I think this release is a step backwards for people who might not be very tech savvy.
From what I hear nothing has helped improve Apple's autocorrect more than <a href="http://www.damnyouautocorrect.com/" rel="nofollow">http://www.damnyouautocorrect.com/</a><p>I must imagine that this tumblr is already being poured over in Cupertino and radar's are being filed in right now. This tumblr is a good thing.
Great examples. I hope you're sending these to Apple!<p>One I noticed is a very slight difference in weight between the carrier text and the data status.<p>It's so slight, almost the difference between "sharp" and "strong" in Photoshop.<p>Also, people, easy on the "way to criticize but not offer any constructive criticism!" OP is effectively filing a ton of bug reports, which is a good thing.
Personally I think that it's a bit misleading to lump bugs and questionable design choices under the same 'sloppy' banner.<p>Good quality criticism regarding choices developers and designers have made have lead to some of the best debate and discussion I've seen on HN. Conversations that focus on criticizing execution (for example the UI bugs in the tumblr) have been some of the worst.<p>As a developer I would get huge value out of having a nuanced discussion about the pros and cons of iOS 7's language, particular as we begin (or have begun) redesigning our apps - hopefully that is something this tumblr can evolve into eventually.
See, this is really frustrating...<p>I mentioned this SAME STUFF (specifically the horrible lack of contrast) months ago just to be met with downvotes and handwaving dismissal.<p>NOW people agree. Better late than never, I guess.
Some I definitely agree with (mixed font casing), some I don't, and some are plain bugs which are annoying but not a question of sloppy UI. There's a lot slipped through that it's slightly inconsistent, but there was plenty of inconsistent design through iOS1-6 as well and with OS X.x in it's various releases.<p>Design over a large product like iOS or OS X is hard, it takes time to get all the edges smoothed down and given that iOS 7 is probably the result of a year to two years of work it's not a surprised it's rough. If it's a bug (or a UI niggle) report it to Apple, they may or may not be listening but it's a better solution to highlight it with them directly, as well as on Tumblr.
Another one, if you go to the timer app from the slide up control center, the "pause" is 2 pixels out of being centered. You can just about tell with the naked eye but if you open it in photoshop it's 2 pixels out.<p>It's not a big deal but I thought Apple would be well on top of stuff like this
To clarify things, we just posted this on the web site:<p>We love Apple.
We think this is the best way to point out what's not up to their standards so they can fix it.
It's all about intellectual honesty, not trolling.
How many of these failures are due to insufficient testing on i18n?<p>IMHO, using texts to replace icon based buttons is clever to simplify the working of screen resolution adaption, however, it does increase the possibility of inconsistency between different locales. I still remember NYTimes.app for iPad displayed ugly aligned date texts which is just too long to fit into the space left for them, only in Chinese locales, which they do not officially support, and I doubt that they really did testing on it.
Anyone know how many UI bugs were reported or seen with previous iOS versions? I'm just wondering if this is a usual part of each major iOS rollout, or a unique instance.
Many of the problems with consistency (capitalization, placement, return key on keyboard, etc) seem to be in specific apps. In those cases it's the designers and programmers of the company that make the app that are at fault. It's important to be familiar enough with the iOS SDK that you know which bugs are OS territory and which ones are app territory. I'm not trying to dis their eye for bugs, I'm just trying to shrink the surface bugs live on.
I don't understand how changing the design adds to functionality. Instead of giving a new half baked look, Apple could have concentrated on adding features to its existing look. Flat design is good but like most things its just a phase. Why not add background downloading etc. to the current design. From design point if view iOS 6 is fairly good and very consistent.
What will probably happen is a quick 7.1 release to fix most small alignment bugs, and then iOS 8 will refine everything. I'm guessing iOS 9 will be the polished version of this UI design. Not making excuses, just postulating what might happen.
My only issue is that this is an OS that's been in beta for a few months, and yeah, the betas were pretty horrible in some ways. The OS has been live to the public for a day. How do I know what version these screenshots came from?
Some of them are bugs found in the beta releases of iOS 7.<p>I am assuming that the “sloppy UIs” are from the general release.<p>There were tons of changes from beta 1 to the GM and there are still some UI bugs, but they are not showstoppers.
Half of these are from Beta versions and do no longer occur... But nice catches, there are definitely somethings that could be improved, but others are just up to personal preference and interpretation.
Most of these are pretty good points, some are just taste differences. In a different world, if these things were fixed, they'd belong on a "Subtle UI Greatness" tumblr.
Poll: Changing to Android after iOS7 Update?
<a href="https://news.ycombinator.com/item?id=6412046" rel="nofollow">https://news.ycombinator.com/item?id=6412046</a>
Without Apple Radar numbers next to each and every one of these pictures, this is just unnecessary, mean-spirited trolling. "Hey, look, iOS 7 has bugs! LOLOLOL."
I agree with some of the reviews here: nothing is perfect, and I do think most of these are bugs. For example, the issue on facebook settings doesn't show up on my i5. Get a life, or show me what kind of non-sloppy you are able to produce.