Are we really so desperate to stick with buzzwords and "hot tech" that we wind up creating Heroku-powered Ruby apps with Bootstrap UI widget-filled pages to serve up a set of 5 static images over HTTP, rather than just, say, uploading them to imgur?
The Linux utility the creator of this couldn't find: <a href="http://www.cs.unm.edu/~dlchao/flake/doom/" rel="nofollow">http://www.cs.unm.edu/~dlchao/flake/doom/</a>
Don't forget there's a god mode face image too: <a href="https://www.google.com/search?q=doom+god+mode&source=lnms&tbm=isch&sa=X&ei=-2pQUqrkBMbtiQKgmYHQBw&ved=0CAkQ_AUoAQ&biw=1246&bih=971&dpr=1" rel="nofollow">https://www.google.com/search?q=doom+god+mode&source=lnms&tb...</a><p>I made a similar doom guy visualization long ago to monitor server health that got some laughs from coworkers. Like it was mentioned, be careful since the Doom assets are still copyright id software even if the code and shareware WADs are free.
This is cute but it needs to be obnoxious, not cute. Give me monsters coming out, the screen flashing red when you're hurting and dying etc. If this dude shows up in the middle of your dashboard attacking you you're going to notice. <a href="http://cdn.gametop.com/download-free/doom/b2.jpg" rel="nofollow">http://cdn.gametop.com/download-free/doom/b2.jpg</a><p>Also if the enemies, one per metric, are killed with a chainsaw when your numbers improve or stabilize that would be somewhere close to the pinnacle of awesome.