I wish I could find more information about them. All I can find are videos showcasing the performance improvements but without any explanation.<p><a href="http://www.youtube.com/user/FlexyCore/videos" rel="nofollow">http://www.youtube.com/user/FlexyCore/videos</a>
Hoping it will appear in Android 5.0. Six months or so should be enough to implement this, right?<p>Also, they should probably acquire these guys, too:<p><a href="http://www.genymotion.com/" rel="nofollow">http://www.genymotion.com/</a><p>The emulator is also one of Android's longstanding problems, and it would be nice if they fixed that once and for all, too.<p>I'm also hoping that with the arrival of powerful ARMv8 hardware in the couple of years, maybe they'll make their SDK for ARM, too, so it doesn't even need to be emulated in x86.
wonder if it's similar to Linaro Android [1]<p>[1] <a href="http://www.youtube.com/watch?v=F_NR_goi6iA" rel="nofollow">http://www.youtube.com/watch?v=F_NR_goi6iA</a>
This feels like an "acquhire." I haven't yet seen a performance booster get any traction with OEMs. This sounds more-promising than Myriad's idea of replacing the whole VM with their Java VM.<p>Optimization in a battery powered device is tricky. After the initial work on Android's interesting JIT strategy, I have not heard much else about boosting performance. Developers who run into performance limits are stuck "doing it by hand" with native code and Renderscript. Maybe this signals a revival of interest in extracting better performance from Android's runtime environment.