Unity really desperately needs a Mono upgrade, as their version is years old. Unfortunately it seems to be a licensing issue with Xamarin, because of LGPL constraints on mobile platforms.<p>It's quite frustrating to work with C# without all the features of the last few versions, particularly if you want to use third party libraries.
As someone who made games throughout my childhood, I'm looking forward to trying out the new built-in 2D functionality with my 9 year old. We've used Scratch, RPG Maker and a few other things but it would be nice to use a framework that has such wide publishing capabilities so he can show his friends his creations more easily. I didn't think he was ready to tackle 3D game creation so we haven't tried Unity yet but I was really waiting for 4.3 to come out - thanks for the heads up!
I'd be more happy if Unity goes toward being more programmer-friendly. Fully code-only projects support, no need to waste a lot of time tinkering in that complex UI, etc...
has any small/indie game developer here had experience with their license? I'm curious how much it'll cost to publish to a console system. Their website says it's a per-case basis and I'm not actively developing anything now so calling them won't help. Just curious, thanks!
Chrome is dropping NPAPI support, which includes the Unity browser plugin. Unity will be temporarily whitelisted probably through the end of 2014 but the goal is to remove support entirely.<p><a href="http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html" rel="nofollow">http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-f...</a><p>So if they want to continue offering a browser plugin they have to switch to NaCl, I think.