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Development with the iPhone SDK - Initial Observations

17 pointsby InkweaverReviewalmost 16 years ago

4 comments

yangyangalmost 16 years ago
Doesn't really say a lot.<p>Xcode is nice, there's a simulator, Interface Builder has lots of windows, and you need to program in Objective C. Nothing very insightful.
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mitchellhalmost 16 years ago
I always dislike "initial observation" posts because everyone seems to see things through rose-tinted glasses when they first come upon a new programming toy (or new programming tool).<p>Its always more interesting to see the blog posts making observations after a person/company has released a serious project. This way, these people have been using the tools in their daily workflow for weeks/months and know most of the ins and outs of it.
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colinprincealmost 16 years ago
I tried to comment on the story but it is broken.<p>To the author:<p>I think where you say "require that I learn an entirely new language" and go on to mention interfaces and handlers, you mean instead Cocoa (Cocoa Touch in this case)<p>Nice write up and good luck
allenbrunsonalmost 16 years ago
from the article: "The only shortcomings that I have noticed so far is that the simulator doesn't seem to respond to orientation changes of the iPhone simulator. There is a menu option to rotate the iPhone, but the orientation of the programs, even the built-in ones, doesn't change when the simulator rotates."<p>I just tried this on my own iPhone simulator, and it's not true. The simulator's version of Safari does indeed rotate sideways when the simulator does.
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